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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="overgeeked" data-source="post: 9097412" data-attributes="member: 86653"><p>Because it leads to unnecessary bloat. Fewer more broadly applicable systems take up less space than bespoke rules for every imaginable edge case. You cannot possibly run a game that legitimately had bespoke rules for everything. One copy of the rulebook would take more paper than the world has produced. Rules as physics simulation and covering every possible circumstance is an obvious non-starter. Yet people still argue for it.</p><p></p><p>I mean...welcome to tabletop RPG design. That's exactly how most published games are designed. Some yahoo at a table somewhere has an idea that the table likes and they write it down. They iterate on it and maybe it finds its way into a game book someday. Check out the MCDM patreon, they're live designing their game and telling people how they're doing it. It's literally their designers sitting around playing the game and throwing out ideas and seeing what sticks.</p><p></p><p>The trouble is, the referee at the table with the players will always know what they want better than someone else in a far-off office. Always. I know what my players like infinitely better than anyone at WotC ever will. You know your players better than anyone at WotC ever will. So our designs, for the actual players at our actual tables, <em>will always be better for us and our players</em> than anything designed by some anonymous person on the far side of the country or world.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9097412, member: 86653"] Because it leads to unnecessary bloat. Fewer more broadly applicable systems take up less space than bespoke rules for every imaginable edge case. You cannot possibly run a game that legitimately had bespoke rules for everything. One copy of the rulebook would take more paper than the world has produced. Rules as physics simulation and covering every possible circumstance is an obvious non-starter. Yet people still argue for it. I mean...welcome to tabletop RPG design. That's exactly how most published games are designed. Some yahoo at a table somewhere has an idea that the table likes and they write it down. They iterate on it and maybe it finds its way into a game book someday. Check out the MCDM patreon, they're live designing their game and telling people how they're doing it. It's literally their designers sitting around playing the game and throwing out ideas and seeing what sticks. The trouble is, the referee at the table with the players will always know what they want better than someone else in a far-off office. Always. I know what my players like infinitely better than anyone at WotC ever will. You know your players better than anyone at WotC ever will. So our designs, for the actual players at our actual tables, [I]will always be better for us and our players[/I] than anything designed by some anonymous person on the far side of the country or world. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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