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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="darjr" data-source="post: 9097863" data-attributes="member: 52905"><p>This blog post points to the no longer available FAQ from wizards about prone oozes in 4e.</p><p></p><p>[URL unfurl="true"]https://methodsetmadness.blogspot.com/2017/02/tripping-oozes-in-d-3e-versus-4e-versus.html[/URL]</p><p></p><p>4e FAQ</p><p>[callout]<em>Can a gelatinous cube be knocked prone? In situations like this, DMs are encouraged to change the flavor of what is happening without changing the actual rules governing the situation. For example, the ooze could be so disoriented by the blow that it suffers the same disadvantages as if it had been knocked prone until it spends a move action to stand up effectively shaking off the condition</em>[/callout]</p><p>And yes, I point to a reference that points to a no longer existing reference. I know. It doesn't exist in the downloadable FAQ as far as I can tell, but that doesn't look complete anyway.</p><p></p><p>So there is another reference from rpg.net.</p><p></p><p>[URL unfurl="true"]https://forum.rpg.net/index.php?threads/you-can-knock-a-snake-prone-in-d-d.831389/post-22008321[/URL]</p><p></p><p>And further in that thread there is a post that goes on, accepting it as good advice, and explains that "you might not realize how many things your shutting down" which as a game philosophy is paralyzing and leaves you even more strictly following the rules verbatim. If you like that sort of thing, then fine, I do not.</p><p></p><p>I think playing an RPG, as a player or a DM, often calls for rulings and I think it's better to do that than to stop the game and dig around in the rules to get it just right.</p><p></p><p>Oh and finally here is a reference to that FAQ entry here at ENWorld from 2008.</p><p>[URL unfurl="true"]https://www.enworld.org/threads/knocking-godzilla-prone.230566/post-4288924[/URL]</p></blockquote><p></p>
[QUOTE="darjr, post: 9097863, member: 52905"] This blog post points to the no longer available FAQ from wizards about prone oozes in 4e. [URL unfurl="true"]https://methodsetmadness.blogspot.com/2017/02/tripping-oozes-in-d-3e-versus-4e-versus.html[/URL] 4e FAQ [callout][I]Can a gelatinous cube be knocked prone? In situations like this, DMs are encouraged to change the flavor of what is happening without changing the actual rules governing the situation. For example, the ooze could be so disoriented by the blow that it suffers the same disadvantages as if it had been knocked prone until it spends a move action to stand up effectively shaking off the condition[/I][/callout] And yes, I point to a reference that points to a no longer existing reference. I know. It doesn't exist in the downloadable FAQ as far as I can tell, but that doesn't look complete anyway. So there is another reference from rpg.net. [URL unfurl="true"]https://forum.rpg.net/index.php?threads/you-can-knock-a-snake-prone-in-d-d.831389/post-22008321[/URL] And further in that thread there is a post that goes on, accepting it as good advice, and explains that "you might not realize how many things your shutting down" which as a game philosophy is paralyzing and leaves you even more strictly following the rules verbatim. If you like that sort of thing, then fine, I do not. I think playing an RPG, as a player or a DM, often calls for rulings and I think it's better to do that than to stop the game and dig around in the rules to get it just right. Oh and finally here is a reference to that FAQ entry here at ENWorld from 2008. [URL unfurl="true"]https://www.enworld.org/threads/knocking-godzilla-prone.230566/post-4288924[/URL] [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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