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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Mannahnin" data-source="post: 9097891" data-attributes="member: 7026594"><p>I posit that D&D was originally directly intended to emulate Leiber, Howard, Burroughs, and Tolkien, and to facilitate dungeon exploration with multiple encounters between retreats from the dungeon. That it is intended to support a narrowly-won duel to the death followed by a chase and then another challenging battle. And that historically the rate of healing has been unable to keep up with the pace of action desired by many players and DMs, without the kludge of making piles of healing spells and magic potions available all the time so you can SKIP/circumvent the regular healing rules. And that this desire for such a faster pace of action is exactly why<a href="http://deltasdnd.blogspot.com/2018/03/healing-through-ages.html" target="_blank"> the healing rate has steadily accelerated in every single new edition from 1974 through today</a> (5E took a slight step backwards from 4E, but is still much faster than 3.x). </p><p></p><p>I get that you're comfortable with 1E (well, your extensively houseruled 1E), and thus have evidently accommodated to its healing rules and come to accept them as "how D&D works". But the designers of every edition since 1974 have, in apparent response to players' desire to have the game better emulate heroic fantasy media (books as well as action fantasy movies), kept accelerating it.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9097891, member: 7026594"] I posit that D&D was originally directly intended to emulate Leiber, Howard, Burroughs, and Tolkien, and to facilitate dungeon exploration with multiple encounters between retreats from the dungeon. That it is intended to support a narrowly-won duel to the death followed by a chase and then another challenging battle. And that historically the rate of healing has been unable to keep up with the pace of action desired by many players and DMs, without the kludge of making piles of healing spells and magic potions available all the time so you can SKIP/circumvent the regular healing rules. And that this desire for such a faster pace of action is exactly why[URL='http://deltasdnd.blogspot.com/2018/03/healing-through-ages.html'] the healing rate has steadily accelerated in every single new edition from 1974 through today[/URL] (5E took a slight step backwards from 4E, but is still much faster than 3.x). I get that you're comfortable with 1E (well, your extensively houseruled 1E), and thus have evidently accommodated to its healing rules and come to accept them as "how D&D works". But the designers of every edition since 1974 have, in apparent response to players' desire to have the game better emulate heroic fantasy media (books as well as action fantasy movies), kept accelerating it. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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