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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="FitzTheRuke" data-source="post: 9098227" data-attributes="member: 59816"><p>I mean, I really don't get the "realistically..." part of this. Realistically, a gelatinous cube HAS to have a membrane, or it would splosh into a puddle. An amoeba only gets away with being as squishy as it is (and it also has a membrane) by being so small. We have <em>no idea</em> if it has a top, bottom, front or back (you're making that up!) But that doesn't even matter - it could easily be momentarily discombobulated by being tipped over. Heck, precisely because it's <em>gelatinous</em>, it would conceivably squish downward under its own weight if you managed to tip it (as it thumped down on the other side) that it might take a moment to blob back up.</p><p></p><p>That's only one possibility. I could go on for pages with ways in which it could be momentarily squashed (long enough to have whatever disadvantages "trip" gives before it rights itself) by a character using a method that resembles the many ways in which someone could use an action that resembles "tripping". (Put your shield under it and LIFT). It's all dependent on 1) Who's doing the tripping and what do they have; 2) What's the terrain/room like; 3) What previously happened to the cube (did someone just firebolt it? Is there anyone inside? Did it just shuffle forward?, etc, etc).</p><p></p><p>IMO, every piece of story informs every other piece of story.</p><p></p><p>The argument "I don't like it" is fine by me. The argument "It's not realistic" is not. Even aside from the cube is not realistic in the first place, realistically it HAS to have some sort of form. There's no realistic reason why that form can't be manipulated in some way that would cause the cube to need to effectively take a moment to straighten itself out.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9098227, member: 59816"] I mean, I really don't get the "realistically..." part of this. Realistically, a gelatinous cube HAS to have a membrane, or it would splosh into a puddle. An amoeba only gets away with being as squishy as it is (and it also has a membrane) by being so small. We have [I]no idea[/I] if it has a top, bottom, front or back (you're making that up!) But that doesn't even matter - it could easily be momentarily discombobulated by being tipped over. Heck, precisely because it's [I]gelatinous[/I], it would conceivably squish downward under its own weight if you managed to tip it (as it thumped down on the other side) that it might take a moment to blob back up. That's only one possibility. I could go on for pages with ways in which it could be momentarily squashed (long enough to have whatever disadvantages "trip" gives before it rights itself) by a character using a method that resembles the many ways in which someone could use an action that resembles "tripping". (Put your shield under it and LIFT). It's all dependent on 1) Who's doing the tripping and what do they have; 2) What's the terrain/room like; 3) What previously happened to the cube (did someone just firebolt it? Is there anyone inside? Did it just shuffle forward?, etc, etc). IMO, every piece of story informs every other piece of story. The argument "I don't like it" is fine by me. The argument "It's not realistic" is not. Even aside from the cube is not realistic in the first place, realistically it HAS to have some sort of form. There's no realistic reason why that form can't be manipulated in some way that would cause the cube to need to effectively take a moment to straighten itself out. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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