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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9098697" data-attributes="member: 42582"><p>Well AD&D fights against you if you are interested in that. I know, I was there!</p><p></p><p>I'm broadly with [USER=7026594]@Mannahnin[/USER] here.</p><p></p><p>I mean, if "modding" means <em>I make whatever changes I want to this with no expected change in the basic play experience</em> then it would seem that no RPG can be modded, because <em>some</em> change will affect the experience.</p><p></p><p>What I tend to feel is that "can be modded* means <em>this RPG presupposes that the GM will mediate or calibrate the experience, probably in real time, and so if the GM changes the rule system they will still be playing that mediation/calibration role, and hence the modifications won't reveal themselves because though they change the input, the output is still sitting on the other side of the GM</em>.</p><p></p><p>And I think it's absolutely true that 4e does not assume that the GM needs to mediate or calibrate in real time in order to deliver the play experience. It's not an RPG in which <em>the game</em> is (or is close to being) <em>the GM</em>.</p><p></p><p>Which takes me back to these two propositions being different ones:</p><p></p><p style="margin-left: 20px">*The GM is discouraged from using pre-conceived fiction to shut down mechanically permissible action declarations;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The fiction doesn't matter.</p><p></p><p>The decentring of the GM as curator of the play experience seems to me to be the most fundamental reason why many RPGers did and do not like 4e D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9098697, member: 42582"] Well AD&D fights against you if you are interested in that. I know, I was there! I'm broadly with [USER=7026594]@Mannahnin[/USER] here. I mean, if "modding" means [I]I make whatever changes I want to this with no expected change in the basic play experience[/I] then it would seem that no RPG can be modded, because [I]some[/I] change will affect the experience. What I tend to feel is that "can be modded* means [I]this RPG presupposes that the GM will mediate or calibrate the experience, probably in real time, and so if the GM changes the rule system they will still be playing that mediation/calibration role, and hence the modifications won't reveal themselves because though they change the input, the output is still sitting on the other side of the GM[/I]. And I think it's absolutely true that 4e does not assume that the GM needs to mediate or calibrate in real time in order to deliver the play experience. It's not an RPG in which [I]the game[/I] is (or is close to being) [I]the GM[/I]. Which takes me back to these two propositions being different ones: [indent]*The GM is discouraged from using pre-conceived fiction to shut down mechanically permissible action declarations; *The fiction doesn't matter.[/indent] The decentring of the GM as curator of the play experience seems to me to be the most fundamental reason why many RPGers did and do not like 4e D&D. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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