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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="James Gasik" data-source="post: 9099234" data-attributes="member: 6877472"><p>Indeed, hit points are said to include factors such as minimizing or avoiding the effect of blows! So if what's happening is "a hit is a meaningful attack that can cause damage" and part of your hit points is "luckily avoiding a serious injury", then "an attack so powerful that you can't easily avoid injury" should be logical- like say a giant hitting you with a club as big as you are!</p><p></p><p>I mean, you can see this sort of thinking, because every few months, someone has the idea of "maybe armor should provide damage reduction instead of a miss chance"- because even though that's what AC and hit points are modeling, the terms "hit" and "miss" make it seem very counterintuitive to some people; ie, if you say it's a "miss", then it should really be a "miss", not "an attack that hit and failed to deal damage". The fact that AC is derived from two very different factors, either Dexterity (avoiding blows through physical effort) and/or armor (avoiding blows due to protective gear) doesn't help.</p><p></p><p>Indeed, we're perfectly ok with layers of damage avoidance; to defeat an Arcane Trickster, you might have to get past their AC, Shield spells, hit points, and Uncanny Dodge. And we're ok with some methods of bypassing defenses- <em>magic missile</em> vs. AC, <em>counterspell </em>vs. <em>shield</em>, and so on, but somehow <em>partially</em> bypassing AC is more strange and exotic than completely bypassing it.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9099234, member: 6877472"] Indeed, hit points are said to include factors such as minimizing or avoiding the effect of blows! So if what's happening is "a hit is a meaningful attack that can cause damage" and part of your hit points is "luckily avoiding a serious injury", then "an attack so powerful that you can't easily avoid injury" should be logical- like say a giant hitting you with a club as big as you are! I mean, you can see this sort of thinking, because every few months, someone has the idea of "maybe armor should provide damage reduction instead of a miss chance"- because even though that's what AC and hit points are modeling, the terms "hit" and "miss" make it seem very counterintuitive to some people; ie, if you say it's a "miss", then it should really be a "miss", not "an attack that hit and failed to deal damage". The fact that AC is derived from two very different factors, either Dexterity (avoiding blows through physical effort) and/or armor (avoiding blows due to protective gear) doesn't help. Indeed, we're perfectly ok with layers of damage avoidance; to defeat an Arcane Trickster, you might have to get past their AC, Shield spells, hit points, and Uncanny Dodge. And we're ok with some methods of bypassing defenses- [I]magic missile[/I] vs. AC, [I]counterspell [/I]vs. [I]shield[/I], and so on, but somehow [I]partially[/I] bypassing AC is more strange and exotic than completely bypassing it. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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