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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9099814" data-attributes="member: 42582"><p>Are you serious?</p><p></p><p>This is from p 293 of the 4e PHB:</p><p></p><p style="margin-left: 20px">When you create your character, you determine your <strong>maximum hit points</strong>. From this number, you derive your <strong>bloodied</strong> and <strong>healing surge</strong> values. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Most healing requires you to spend a healing surge. When you spend a healing surge, you restore lost hit points to your current hit point total. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Healing Surge Value:</strong> When you spend a healing surge, you regain one-quarter of your maximum hit points (rounded down). This number is called your healing surge value. You use it often, so note it on your character sheet.</p><p></p><p>I'm not going to write out any healing powers. The game is rife with them. If you're not familiar with these most basic rules of 4e, I infer you've never played it or even read it. In which case I find it hard to take your criticisms of it seriously.</p><p></p><p>First, it seems that you don't actually know what the game did.</p><p></p><p>Second, there is no "narrative disconnect" in one person being an implacable warrior among a sea of predominantly mediocre warriors. Aragorn, Eomer, Conan, Lancelot, etc are all of this nature. ("And there are names among us that are worth more than one thousand mail-clad knights apiece.") It may not be to your taste, but it's not absurd.</p><p></p><p>Character classes, levels, XP, the fact about who in the real world owns and controls a game element - none of these are part of the gameworld. (Unless you're playing something absurdist and fourth-wall breaking, as Over the Edge can be.) They are not "physical laws" of the imagined reality.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="pemerton, post: 9099814, member: 42582"] Are you serious? This is from p 293 of the 4e PHB: [indent]When you create your character, you determine your [b]maximum hit points[/b]. From this number, you derive your [b]bloodied[/b] and [b]healing surge[/b] values. . . . Most healing requires you to spend a healing surge. When you spend a healing surge, you restore lost hit points to your current hit point total. . . . [b]Healing Surge Value:[/b] When you spend a healing surge, you regain one-quarter of your maximum hit points (rounded down). This number is called your healing surge value. You use it often, so note it on your character sheet.[/indent] I'm not going to write out any healing powers. The game is rife with them. If you're not familiar with these most basic rules of 4e, I infer you've never played it or even read it. In which case I find it hard to take your criticisms of it seriously. First, it seems that you don't actually know what the game did. Second, there is no "narrative disconnect" in one person being an implacable warrior among a sea of predominantly mediocre warriors. Aragorn, Eomer, Conan, Lancelot, etc are all of this nature. ("And there are names among us that are worth more than one thousand mail-clad knights apiece.") It may not be to your taste, but it's not absurd. Character classes, levels, XP, the fact about who in the real world owns and controls a game element - none of these are part of the gameworld. (Unless you're playing something absurdist and fourth-wall breaking, as Over the Edge can be.) They are not "physical laws" of the imagined reality. [/QUOTE] [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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