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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9099868" data-attributes="member: 8461"><p>Because (as I see it), one is a question of trade-offs (or "necessary evils," to put it another way) with regard to making the game run smoothly, whereas the other is a question of examining a certain (mechanical/narrative) process in-and-of itself, divorced from wider considerations. The idea of replacing hit points with hit locations and wound-tracking is one that can be very interesting in the latter consideration, but doesn't usually work with regard to the former, as it slows down play to a degree that most people don't consider it to be worthwhile.</p><p></p><p>There's no right answer to this question, because it's a matter of personal preference. Despite what I said above, I'm sure there are people out there who prefer to use hit location and wound tracking in the context of their game, regardless of the speed of play. A lot of other people don't. </p><p></p><p>Certainly, I have ideas for what I like, and can articulate why I like them (and dislike other things), but at the end of the day it's all going to come down to personal choice and compromises therein.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9099868, member: 8461"] Because (as I see it), one is a question of trade-offs (or "necessary evils," to put it another way) with regard to making the game run smoothly, whereas the other is a question of examining a certain (mechanical/narrative) process in-and-of itself, divorced from wider considerations. The idea of replacing hit points with hit locations and wound-tracking is one that can be very interesting in the latter consideration, but doesn't usually work with regard to the former, as it slows down play to a degree that most people don't consider it to be worthwhile. There's no right answer to this question, because it's a matter of personal preference. Despite what I said above, I'm sure there are people out there who prefer to use hit location and wound tracking in the context of their game, regardless of the speed of play. A lot of other people don't. Certainly, I have ideas for what I like, and can articulate why I like them (and dislike other things), but at the end of the day it's all going to come down to personal choice and compromises therein. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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