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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Lanefan" data-source="post: 9099959" data-attributes="member: 29398"><p>Correct. We agree on this, at least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Indeed. The question then becomes, why should who controls a character make any appreciable difference to that character in terms of its game mechanics? (I take as a given that the mechanics are the framework on which the character is made and played, in other words that the character is played more or less to reflect its stats etc.)</p><p></p><p>I ignore blurbs like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There's no heroic expectations here: they can be villains if they like, or explorers, or whatever.</p><p></p><p>The players control active people in the setting. Whether those people are themselves protagonists or are instead reacting to the protagonism of others is going to, one hopes, be changing all the time as the campaign goes on.</p><p></p><p>(side note: the bolded is the best line I've seen today!)</p><p></p><p>All those examples are of highly-experienced and well-trained warriors who would in theory map to very-high-level D&D characters. Joe the 2nd-level Fighter isn't yet anywhere near that good and IMO isn't all that much different than an experienced soldier in an army, other than having a desire to operate more independently.</p><p></p><p>And yet in almost all instances they do (or did, in Rasputin's case). They are all human, they all need to eat and sleep like the rest of us, they all have to abide by the same (or very similar) societal norms and laws, and absent prior knowledge one could pass any of them in the street and not notice a thing.</p><p></p><p>Those people are each far more similar to you or I than is a typical adventurer to a commoner in a D&D setting.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9099959, member: 29398"] Correct. We agree on this, at least. :) Indeed. The question then becomes, why should who controls a character make any appreciable difference to that character in terms of its game mechanics? (I take as a given that the mechanics are the framework on which the character is made and played, in other words that the character is played more or less to reflect its stats etc.) I ignore blurbs like that. :) There's no heroic expectations here: they can be villains if they like, or explorers, or whatever. The players control active people in the setting. Whether those people are themselves protagonists or are instead reacting to the protagonism of others is going to, one hopes, be changing all the time as the campaign goes on. (side note: the bolded is the best line I've seen today!) All those examples are of highly-experienced and well-trained warriors who would in theory map to very-high-level D&D characters. Joe the 2nd-level Fighter isn't yet anywhere near that good and IMO isn't all that much different than an experienced soldier in an army, other than having a desire to operate more independently. And yet in almost all instances they do (or did, in Rasputin's case). They are all human, they all need to eat and sleep like the rest of us, they all have to abide by the same (or very similar) societal norms and laws, and absent prior knowledge one could pass any of them in the street and not notice a thing. Those people are each far more similar to you or I than is a typical adventurer to a commoner in a D&D setting. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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