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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Gammadoodler" data-source="post: 9100044" data-attributes="member: 6914290"><p>I think there is a fair amount of daylight between..</p><p></p><p>No one except the PCs are in any way exceptional.</p><p></p><p>and</p><p></p><p>PCs are not in any way exceptional vs any other NPC.</p><p></p><p>And I'd posit that most games live within that daylight.</p><p></p><p>PCs are exceptional vs. the broader population, but not exclusively so. The broader population does not have class levels, while PCs and other similarly exceptional folks do.</p><p></p><p>As these already somewhat exceptional characters gain experience, confront dangers, learn dark secrets, are exposed to exotic energies and other magics, they gain capabilities that further differentiate themselves from the broader population.</p><p></p><p>How much you may have to change an NPC to convert it to a PC is, frankly more about DM prep than any underlying characteristics of the world. You build your NPCs for the storytelling purpose they serve in the way you find most useful.</p><p></p><p>If you only set them up to assist in picking a lock, or some light infiltration, you might only focus on those things. If you expect them to assassinate a few guards, you might kit them to do that. Maybe you go the whole way and decide to do a full-fledged character build for them. Or.. naybe you just handwave the prep, and say they succeed at whatever task you need them to succeed at and fail when you need them to fail.</p><p></p><p>None of these are wrong ways to set up your NPC, and none of them say anything particularly meaningful about the world, but the amount of effort to convert them to a PC will vary wildly.</p><p></p><p>The only dissonance that would exist would be if you had already set out to make that NPC obviously more or less capable than the PCs and the players had been exposed to that gap in capability.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9100044, member: 6914290"] I think there is a fair amount of daylight between.. No one except the PCs are in any way exceptional. and PCs are not in any way exceptional vs any other NPC. And I'd posit that most games live within that daylight. PCs are exceptional vs. the broader population, but not exclusively so. The broader population does not have class levels, while PCs and other similarly exceptional folks do. As these already somewhat exceptional characters gain experience, confront dangers, learn dark secrets, are exposed to exotic energies and other magics, they gain capabilities that further differentiate themselves from the broader population. How much you may have to change an NPC to convert it to a PC is, frankly more about DM prep than any underlying characteristics of the world. You build your NPCs for the storytelling purpose they serve in the way you find most useful. If you only set them up to assist in picking a lock, or some light infiltration, you might only focus on those things. If you expect them to assassinate a few guards, you might kit them to do that. Maybe you go the whole way and decide to do a full-fledged character build for them. Or.. naybe you just handwave the prep, and say they succeed at whatever task you need them to succeed at and fail when you need them to fail. None of these are wrong ways to set up your NPC, and none of them say anything particularly meaningful about the world, but the amount of effort to convert them to a PC will vary wildly. The only dissonance that would exist would be if you had already set out to make that NPC obviously more or less capable than the PCs and the players had been exposed to that gap in capability. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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