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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Lanefan" data-source="post: 9100261" data-attributes="member: 29398"><p>Perhaps, but I think generally closer to the second than the first of these.</p><p></p><p>That's just it, though - the broader population might very well have class levels, or be able to acquire such, though probably not many.</p><p></p><p>Ah, there's where we differ.</p><p></p><p>I see adventuring as merely being the high-risk fast-track to gaining levels. Stay-at-home types who perform the same functions as adventurers - a soldier, a street thief, a lab mage, a temple cleric - also all gain levels as they go along and learn their trade, only that gain accrues MUCH more slowly than it does for adventurers in the field. Meanwhile those in truly non-adventuring professions - a jeweller, a baker, a valet, a painter - never gain levels of any kind; yet they could, if they chucked those trades and got out into the field.</p><p></p><p>My point is that it should take no time whatsoever.</p><p></p><p>Indeed, this is true; but were it more capable I probably wouldn't allow the player to take it over (not yet anyway) and if it's less capable the player is merely taking on more of a challenge.</p><p></p><p>The one thing I won't do is have an NPC be capable of doing things a PC of the same species and class can never aspire to do.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9100261, member: 29398"] Perhaps, but I think generally closer to the second than the first of these. That's just it, though - the broader population might very well have class levels, or be able to acquire such, though probably not many. Ah, there's where we differ. I see adventuring as merely being the high-risk fast-track to gaining levels. Stay-at-home types who perform the same functions as adventurers - a soldier, a street thief, a lab mage, a temple cleric - also all gain levels as they go along and learn their trade, only that gain accrues MUCH more slowly than it does for adventurers in the field. Meanwhile those in truly non-adventuring professions - a jeweller, a baker, a valet, a painter - never gain levels of any kind; yet they could, if they chucked those trades and got out into the field. My point is that it should take no time whatsoever. Indeed, this is true; but were it more capable I probably wouldn't allow the player to take it over (not yet anyway) and if it's less capable the player is merely taking on more of a challenge. The one thing I won't do is have an NPC be capable of doing things a PC of the same species and class can never aspire to do. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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