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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Gammadoodler" data-source="post: 9100277" data-attributes="member: 6914290"><p>I don't actually think we differ that much. I've never commented on what I think the broader population could be but on what they are, at least in a typical setting. And I don't think it should be controversial to expect commoners to be..common..in most settings, or for PCs to be a cut above those commoners from a capabilities perspective.</p><p></p><p>Could one of those commoners forge a life of adventure, gaining experience and capabilities beyond their peers? Sure, but that would be...uncommon.</p><p></p><p>Likewise I didn't actually suggest that adventuring was the only way to attain the more advanced capabilities that class levels represent. I discussed how they would be gained through experience, exotic energies, magic and the like. Some or perhaps even most of these could be encountered through some other professions. But the time and peril required would, I expect again, make this uncommon.</p><p></p><p>And if adventuring is the "fast lane" to such experience, then it is reasonable to expect your professional adventurer PCs capabilities to rapidly outstrip those of their former non-adventurer peers (should they survive).</p><p></p><p>All of this, to me, sounds like D&D operating as intended. PCs start out stronger than the crowd and that gap increases with time. Are there others within the setting whose capabilities are on par or beyond the PCs, sure, but these are also exceptions.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9100277, member: 6914290"] I don't actually think we differ that much. I've never commented on what I think the broader population could be but on what they are, at least in a typical setting. And I don't think it should be controversial to expect commoners to be..common..in most settings, or for PCs to be a cut above those commoners from a capabilities perspective. Could one of those commoners forge a life of adventure, gaining experience and capabilities beyond their peers? Sure, but that would be...uncommon. Likewise I didn't actually suggest that adventuring was the only way to attain the more advanced capabilities that class levels represent. I discussed how they would be gained through experience, exotic energies, magic and the like. Some or perhaps even most of these could be encountered through some other professions. But the time and peril required would, I expect again, make this uncommon. And if adventuring is the "fast lane" to such experience, then it is reasonable to expect your professional adventurer PCs capabilities to rapidly outstrip those of their former non-adventurer peers (should they survive). All of this, to me, sounds like D&D operating as intended. PCs start out stronger than the crowd and that gap increases with time. Are there others within the setting whose capabilities are on par or beyond the PCs, sure, but these are also exceptions. [/QUOTE]
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General Tabletop Discussion
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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