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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Kannik" data-source="post: 9114852" data-attributes="member: 984"><p>For the paladin in one of my groups, I allowed them a subset of rituals (no feat required) that could be performed spending Healing Surges (they could also spend the residuum if they wanted to). They loved it. </p><p></p><p>Aye! They could've added something akin to the 1e AD&D description of HP and been more explicit about the broad nature of many things and how they were being used to avoid overcomplicating things with minutia/granularity that didn't add to the gameplay experience. </p><p></p><p>Likewise. I/we found 4e much more freeing than 3e when it came to creativity, more akin to my 1e/2e experience.* And p42** explicitly called out that improvisation and creativity was expected and encouraged. </p><p></p><p></p><p>* That said, the less dangerous nature of the default assumptions for encounters reduced the <em>need </em>for some of the more "old school" tricks and strategizing. But when playing a campaign (as noted in session 0) with stronger than average foes, that creativity not only returned, but could get ramped up to delicious levels combining character abilities with the classic bevvy of tricks.</p><p></p><p>** After all these years, the one thing I don't know about 4e that I really want to know is whether that having those rules on that page number page was intentional or a fortuitous bit of luck... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 9114852, member: 984"] For the paladin in one of my groups, I allowed them a subset of rituals (no feat required) that could be performed spending Healing Surges (they could also spend the residuum if they wanted to). They loved it. Aye! They could've added something akin to the 1e AD&D description of HP and been more explicit about the broad nature of many things and how they were being used to avoid overcomplicating things with minutia/granularity that didn't add to the gameplay experience. Likewise. I/we found 4e much more freeing than 3e when it came to creativity, more akin to my 1e/2e experience.* And p42** explicitly called out that improvisation and creativity was expected and encouraged. * That said, the less dangerous nature of the default assumptions for encounters reduced the [I]need [/I]for some of the more "old school" tricks and strategizing. But when playing a campaign (as noted in session 0) with stronger than average foes, that creativity not only returned, but could get ramped up to delicious levels combining character abilities with the classic bevvy of tricks. ** After all these years, the one thing I don't know about 4e that I really want to know is whether that having those rules on that page number page was intentional or a fortuitous bit of luck... :D [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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