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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Voadam" data-source="post: 9162340" data-attributes="member: 2209"><p>Rules Cyclopedia too. The Basic line doing more damage and no max # of missiles is a bit surprising with lower hp and MUs going up to 36 levels in Basic compared to AD&D/3e. The two every five reduces the number of missiles they get in comparison though with some gap levels (3-4, 7-9, 11+) where the other editions are ahead. At levels 1, 2, 5, 6, and 10 Basic is the same number of missiles, just d6+1 instead of d4+1. From level 10 Basic MM has equal number of missiles and from level 15+ Basic MM has more missiles than 2e and 3e and in 3e against monsters with way more hp.</p><p></p><p>Magic Missile</p><p>Range: 150'</p><p>Duration: 1 round</p><p>Effect: Creates 1 or more arrows</p><p>A magic missile is a glowing arrow, created and shot by magic, which inflicts 1d6 + 1 (2-7) points of damage to any creature it strikes. After the spell is cast, the arrow appears next to the spellcaster and hovers there (moving with him) until the spellcaster causes it to shoot. When shot, the magic missile will automatically hit any one visible target the spellcaster specifies. The magic missile actually has no solid form, and cannot be touched. A magic missile never misses its target and the target is not allowed a saving throw.</p><p>For every 5 levels of experience of the caster, two more missiles are created by the same spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9162340, member: 2209"] Rules Cyclopedia too. The Basic line doing more damage and no max # of missiles is a bit surprising with lower hp and MUs going up to 36 levels in Basic compared to AD&D/3e. The two every five reduces the number of missiles they get in comparison though with some gap levels (3-4, 7-9, 11+) where the other editions are ahead. At levels 1, 2, 5, 6, and 10 Basic is the same number of missiles, just d6+1 instead of d4+1. From level 10 Basic MM has equal number of missiles and from level 15+ Basic MM has more missiles than 2e and 3e and in 3e against monsters with way more hp. Magic Missile Range: 150' Duration: 1 round Effect: Creates 1 or more arrows A magic missile is a glowing arrow, created and shot by magic, which inflicts 1d6 + 1 (2-7) points of damage to any creature it strikes. After the spell is cast, the arrow appears next to the spellcaster and hovers there (moving with him) until the spellcaster causes it to shoot. When shot, the magic missile will automatically hit any one visible target the spellcaster specifies. The magic missile actually has no solid form, and cannot be touched. A magic missile never misses its target and the target is not allowed a saving throw. For every 5 levels of experience of the caster, two more missiles are created by the same spell. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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