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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="FitzTheRuke" data-source="post: 9191354" data-attributes="member: 59816"><p>When I first HEARD of Skill Challenges (on this site, which did wonderful 4e-spoilers ahead of release!) I ran some really, really great ones.</p><p></p><p>Then the 4e books came out, and I tried to run them by the "official" rules. They were A LOT harder to run well by the book than they were just using the basic concept and winging it. This remained true for most of 4e's run, IMO - skill challenges as presented in the adventures were often not very good. </p><p></p><p>Which wasn't to say that there was anything at all wrong with the concept, or that a good DM couldn't run a GREAT skill challenge! </p><p></p><p>I still really like the core idea. Much like I like the recent UA's Bastion System and the current 5e Downtime rules. I like the IDEA of them, I just don't like how the books present them.</p><p></p><p>4e's Math is an interesting topic. On the one hand, 4e had a great Mathematical Structure to its rules. On the other, the Numbers were almost always off. Even by the End (where things were MUCH MUCH better) the Monsters were much more fun to fight when you knocked down their HP and knocked up their Damage. </p><p></p><p>And this is coming from a guy who thinks that 4e Monster design was generally much better than any other edition's. Again, the details were off, but the main thrust was spot-on.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9191354, member: 59816"] When I first HEARD of Skill Challenges (on this site, which did wonderful 4e-spoilers ahead of release!) I ran some really, really great ones. Then the 4e books came out, and I tried to run them by the "official" rules. They were A LOT harder to run well by the book than they were just using the basic concept and winging it. This remained true for most of 4e's run, IMO - skill challenges as presented in the adventures were often not very good. Which wasn't to say that there was anything at all wrong with the concept, or that a good DM couldn't run a GREAT skill challenge! I still really like the core idea. Much like I like the recent UA's Bastion System and the current 5e Downtime rules. I like the IDEA of them, I just don't like how the books present them. 4e's Math is an interesting topic. On the one hand, 4e had a great Mathematical Structure to its rules. On the other, the Numbers were almost always off. Even by the End (where things were MUCH MUCH better) the Monsters were much more fun to fight when you knocked down their HP and knocked up their Damage. And this is coming from a guy who thinks that 4e Monster design was generally much better than any other edition's. Again, the details were off, but the main thrust was spot-on. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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