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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9200406" data-attributes="member: 8461"><p>To be absolutely clear, I'm saying that having hit point loss/restoration be representative of two different things (i.e. personal stamina and bodily injuries) is a problem, because it creates confusion (for lack of a better term) by having the same mechanic represent multiple things despite only having a single operation. Mechanically, healing word and inspiring word do the same thing, but just read the descriptive text and you can see that that's not the case from an in-character perspective.</p><p></p><p>There's absolutely nothing wrong with wanting to have a stamina depletion mechanism in the game, but not when it's folded into a mechanic that already does something else. That creates burden on the mechanics insofar as representing the game world goes, because you run into a point where someone loses hit points due to an attack inflicting bodily harm on them, and then have those hit points be regained because an ally yelled at them to tough it out.</p><p></p><p>Now, plenty of people don't seem to care about that burden, but plenty <em>more</em> did, since the issue was one that was perennially raised with regards to criticisms of 4E. I'm suggesting that those could have been avoided if both ideas weren't tied to a single operation.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9200406, member: 8461"] To be absolutely clear, I'm saying that having hit point loss/restoration be representative of two different things (i.e. personal stamina and bodily injuries) is a problem, because it creates confusion (for lack of a better term) by having the same mechanic represent multiple things despite only having a single operation. Mechanically, healing word and inspiring word do the same thing, but just read the descriptive text and you can see that that's not the case from an in-character perspective. There's absolutely nothing wrong with wanting to have a stamina depletion mechanism in the game, but not when it's folded into a mechanic that already does something else. That creates burden on the mechanics insofar as representing the game world goes, because you run into a point where someone loses hit points due to an attack inflicting bodily harm on them, and then have those hit points be regained because an ally yelled at them to tough it out. Now, plenty of people don't seem to care about that burden, but plenty [I]more[/I] did, since the issue was one that was perennially raised with regards to criticisms of 4E. I'm suggesting that those could have been avoided if both ideas weren't tied to a single operation. [/QUOTE]
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