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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9200434" data-attributes="member: 8461"><p>You mean besides the fact that the book <em>out and out says </em>that it's physical damage? I mean, it's right there in black and white; how much more clear can you get? If you want to ignore the text, that's your prerogative, but you've lost the argument there (much like you already have with 4E).</p><p></p><p>And yes, bodily harm is caused by both, that's already been determined. At that point, the specifics of what part of your body is damaged is up to the GM, since the game doesn't feature hit locations. Likewise for how it works; the supernatural nature of the attacks translate that to physical damage, since they're magical/psionic in nature.</p><p></p><p>The ogre flung itself to the ground, since it thought it was falling. In so doing, it threw itself down hard enough that it broke its own legs. Or it can be hit points lost from a head injury, since it thought it was falling and hit the ground headfirst, flinging itself down hard enough to bash its head on a rock. Or any number of other things that work within what the text has already specified: that physical damage is taken.</p><p></p><p>"Sticking out"? Are you not familiar with the concept of a grazing wound, that leaves only a scratch?</p><p></p><p>Yeah, no. This has already been covered previously in this thread; the text pays lip service to that idea, but otherwise doesn't actually do anything to actualize it in how the game operates.</p><p></p><p>See above. You're relitigating points that have already been settled.</p><p></p><p>I'll note <em>again</em> that while Gygax described hit points as a medley of different things, at no point does the actual game treat them as different things. Where's the rule that you regain hit points from divine protection by tithing at a church? Or that you regain hit points that are luck by finding four-leaf clovers? The game is very internally consistent with the idea that hit point loss is injury, and hit point recovery is treating that injury. Damaging someone on a missed attack roll <em>is</em> a representation of hit points as something else (i.e. stamina) and that's why it's so obtrusive, because it's keenly intuited that it's not behaving in conjunction with every other instance of how hit points operate in the game.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9200434, member: 8461"] You mean besides the fact that the book [I]out and out says [/I]that it's physical damage? I mean, it's right there in black and white; how much more clear can you get? If you want to ignore the text, that's your prerogative, but you've lost the argument there (much like you already have with 4E). And yes, bodily harm is caused by both, that's already been determined. At that point, the specifics of what part of your body is damaged is up to the GM, since the game doesn't feature hit locations. Likewise for how it works; the supernatural nature of the attacks translate that to physical damage, since they're magical/psionic in nature. The ogre flung itself to the ground, since it thought it was falling. In so doing, it threw itself down hard enough that it broke its own legs. Or it can be hit points lost from a head injury, since it thought it was falling and hit the ground headfirst, flinging itself down hard enough to bash its head on a rock. Or any number of other things that work within what the text has already specified: that physical damage is taken. "Sticking out"? Are you not familiar with the concept of a grazing wound, that leaves only a scratch? Yeah, no. This has already been covered previously in this thread; the text pays lip service to that idea, but otherwise doesn't actually do anything to actualize it in how the game operates. See above. You're relitigating points that have already been settled. I'll note [I]again[/I] that while Gygax described hit points as a medley of different things, at no point does the actual game treat them as different things. Where's the rule that you regain hit points from divine protection by tithing at a church? Or that you regain hit points that are luck by finding four-leaf clovers? The game is very internally consistent with the idea that hit point loss is injury, and hit point recovery is treating that injury. Damaging someone on a missed attack roll [I]is[/I] a representation of hit points as something else (i.e. stamina) and that's why it's so obtrusive, because it's keenly intuited that it's not behaving in conjunction with every other instance of how hit points operate in the game. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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