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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9200567"><p>I think the issue with this, is whatever Gygax's interpretation, most groups leaned heavily on it being some kind of physical damage at the table. D&D is one of those games that I think doesn't have the luxury of smaller RPGs. A smaller more niche RPG, can insist on rules being this way or that way, whereas with D&D there is a strong culture of play the designers have to follow as they alter the system for new editions. That said, I think with 4E it was more about the volume of such changes than HP in particular (if it was essentially 3.75, with more of a 4E handling of HP, people might have grumbled but I don't think it would have had the negative reaction so many of us saw in our own groups (I wasn't enthused about 4E, but I was willing to play it on its own terms and give it a shot, but the two groups I was in at the time, 50% of the players flat out refused to play). One of the guys who loved 4E was my old business partner and he ended up joining multiple groups, while remaining in ours, in order to play 4E. So I think 4E had this odd effect where it was loved or hated by people. </p><p></p><p>Also there is the fact that when 4E was announced, system aside, many people were already pissed at WOTC because they had just released 3.5 not that many years before and it was largely seem as just a way to get people to rebuy all the core books </p><p></p><p>One thought I have always had about 4E though, despite some of my misgivings about it, is it seems like it would be a really good edition for running a wuxia campaign. I never got a chance to try that (I ran a bunch of D&D wuxia campaigns cobbling together rules from 3E, d20 supplements and other non-D&D systems). It was always quite a bit of work to make it play how I wanted. But 4E seemed really well suited to it (I don't know enough about 4E to know if there were available class options in supplements to make it work as written or if you might need to make more classes, but the core system looked like it would work great for a game where characters are playing martial heroes with wildly different fighting styles)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9200567"] I think the issue with this, is whatever Gygax's interpretation, most groups leaned heavily on it being some kind of physical damage at the table. D&D is one of those games that I think doesn't have the luxury of smaller RPGs. A smaller more niche RPG, can insist on rules being this way or that way, whereas with D&D there is a strong culture of play the designers have to follow as they alter the system for new editions. That said, I think with 4E it was more about the volume of such changes than HP in particular (if it was essentially 3.75, with more of a 4E handling of HP, people might have grumbled but I don't think it would have had the negative reaction so many of us saw in our own groups (I wasn't enthused about 4E, but I was willing to play it on its own terms and give it a shot, but the two groups I was in at the time, 50% of the players flat out refused to play). One of the guys who loved 4E was my old business partner and he ended up joining multiple groups, while remaining in ours, in order to play 4E. So I think 4E had this odd effect where it was loved or hated by people. Also there is the fact that when 4E was announced, system aside, many people were already pissed at WOTC because they had just released 3.5 not that many years before and it was largely seem as just a way to get people to rebuy all the core books One thought I have always had about 4E though, despite some of my misgivings about it, is it seems like it would be a really good edition for running a wuxia campaign. I never got a chance to try that (I ran a bunch of D&D wuxia campaigns cobbling together rules from 3E, d20 supplements and other non-D&D systems). It was always quite a bit of work to make it play how I wanted. But 4E seemed really well suited to it (I don't know enough about 4E to know if there were available class options in supplements to make it work as written or if you might need to make more classes, but the core system looked like it would work great for a game where characters are playing martial heroes with wildly different fighting styles) [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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