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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Red Castle" data-source="post: 9201223" data-attributes="member: 7040765"><p>Unless you believe that Hit Point is only physical damage and nothing else, it's very easy to get behind the idea that while the enemy dodged or parry the attack, it was so perfect that it still exhausted him.</p><p></p><p>But even if you think that Hit Point is only physical damage, it's easy to get behind the idea that the attack was not just a strike but a sequence of attacks so fast and precise that it was just impossible to parry and dodge them all. Like it says in the description of Reaping Strike, a 1st level fighter at will, for example:</p><p></p><p><em>You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.</em></p><p></p><p>Damage on a miss should not be harder to justify than say getting hit by a giant attack that would instantly kill any firsts levels adventurer and survive. Like it or not, there is something else at work with damage than just physical damage.</p><p></p><p>Damage on a miss on a non magical attack is a way to represent that your character is so good at what he does that sometimes the opponent just have no chance to not let pass a strike.</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9201223, member: 7040765"] Unless you believe that Hit Point is only physical damage and nothing else, it's very easy to get behind the idea that while the enemy dodged or parry the attack, it was so perfect that it still exhausted him. But even if you think that Hit Point is only physical damage, it's easy to get behind the idea that the attack was not just a strike but a sequence of attacks so fast and precise that it was just impossible to parry and dodge them all. Like it says in the description of Reaping Strike, a 1st level fighter at will, for example: [I]You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.[/I] Damage on a miss should not be harder to justify than say getting hit by a giant attack that would instantly kill any firsts levels adventurer and survive. Like it or not, there is something else at work with damage than just physical damage. Damage on a miss on a non magical attack is a way to represent that your character is so good at what he does that sometimes the opponent just have no chance to not let pass a strike. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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