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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Lanefan" data-source="post: 9201420" data-attributes="member: 29398"><p>By the same token, if their hit points are that high it's unlikely the fireball's killing them outright either.</p><p></p><p>Question: does DoaM take into account the opponent's AC or other defenses? As in, if a 4e Fighter comes up against something it can't hit (or can hit, say, only on a 20), can that foe still slowly be worn down and killed by the Fighter constantly missing?</p><p></p><p>Well, yes; particularly if in your game a) fumbles are a thing, and-or b) a natural 1 always misses to no effect.</p><p></p><p>In 4e-5e where resource and hit-point attrition (sadly) isn't much of a thing as written, I'll concede that even if that 1-h.p. Orc is lucky enough to live long enough to get another swing in, and hits on that swing, it's not going to matter very much because those lost hit points are so easy to get back.</p><p></p><p>I don't, however, like or use that model. Recovery of hit points should either take time (by which I mean longer than a single night's rest) or be a drain on other resources (spells, usually).</p><p></p><p>As for casters, houserules are your friend. Make spells interruptable a la 1e such that it becomes essentially impossible to cast while in melee. Make spells take time within a round to cast, allowing greater opportunity for interruption. And most importantly, make them roll to aim their AoE's; once they've hit their allies by mistake a few times they'll be a lot less willing to fire at will.</p><p></p><p>And when the players of said casters complain, ignore them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9201420, member: 29398"] By the same token, if their hit points are that high it's unlikely the fireball's killing them outright either. Question: does DoaM take into account the opponent's AC or other defenses? As in, if a 4e Fighter comes up against something it can't hit (or can hit, say, only on a 20), can that foe still slowly be worn down and killed by the Fighter constantly missing? Well, yes; particularly if in your game a) fumbles are a thing, and-or b) a natural 1 always misses to no effect. In 4e-5e where resource and hit-point attrition (sadly) isn't much of a thing as written, I'll concede that even if that 1-h.p. Orc is lucky enough to live long enough to get another swing in, and hits on that swing, it's not going to matter very much because those lost hit points are so easy to get back. I don't, however, like or use that model. Recovery of hit points should either take time (by which I mean longer than a single night's rest) or be a drain on other resources (spells, usually). As for casters, houserules are your friend. Make spells interruptable a la 1e such that it becomes essentially impossible to cast while in melee. Make spells take time within a round to cast, allowing greater opportunity for interruption. And most importantly, make them roll to aim their AoE's; once they've hit their allies by mistake a few times they'll be a lot less willing to fire at will. And when the players of said casters complain, ignore them. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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