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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Red Castle" data-source="post: 9201482" data-attributes="member: 7040765"><p>Worst part is, that's actually what the rules support, which is just really stupid.</p><p></p><p>Like I said earlier, there is absolutely no mechanic to show that you get better to dodge or parry blow as you raise in levels, a level 10 fighter will just be as easy to hit as a first level one. Only difference is that the level 10 will have much more HP.</p><p></p><p>Let's say both fighters wear no armor and have no dex modifier, both will have AC10. Let's say that the level 1 fighter have 10HP and the Level 10 has 80HP. Now imagine both fighters getting hit by the exact same hit from a two-handed sword doing 9 point of damage. The level 1 fighter will be close to death with only 1 HP left, but the level 10 fighter will still have 71HP left, so should have nothing to worry about. It would be easy to explain by saying that the hit to the level 10 was actually just a scratch, nothing to worry about... but that's not what the rules for natural healing suggest, because both wound would take 3 full days to fully recover... that looks like much more than a scratch. But the level 10 players could take 8 hits like that before going down, so it must not be that bad... but now, let's say he did got hit 8 times for 9 damage, so he has a total of 72 damage, only 8 HP left, so 10% left. Same percentage than the level 1 left to only 1 HP. The level 1 fighter will need 3 days to get back to top shape, the level 10 will need 24 days... </p><p></p><p>So, either adventurers really just get more solid with levels without bothering with learning any defense skills (why bother when you can take a hit!), or they're just big drama queens that takes more times recovering from a scratch....</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9201482, member: 7040765"] Worst part is, that's actually what the rules support, which is just really stupid. Like I said earlier, there is absolutely no mechanic to show that you get better to dodge or parry blow as you raise in levels, a level 10 fighter will just be as easy to hit as a first level one. Only difference is that the level 10 will have much more HP. Let's say both fighters wear no armor and have no dex modifier, both will have AC10. Let's say that the level 1 fighter have 10HP and the Level 10 has 80HP. Now imagine both fighters getting hit by the exact same hit from a two-handed sword doing 9 point of damage. The level 1 fighter will be close to death with only 1 HP left, but the level 10 fighter will still have 71HP left, so should have nothing to worry about. It would be easy to explain by saying that the hit to the level 10 was actually just a scratch, nothing to worry about... but that's not what the rules for natural healing suggest, because both wound would take 3 full days to fully recover... that looks like much more than a scratch. But the level 10 players could take 8 hits like that before going down, so it must not be that bad... but now, let's say he did got hit 8 times for 9 damage, so he has a total of 72 damage, only 8 HP left, so 10% left. Same percentage than the level 1 left to only 1 HP. The level 1 fighter will need 3 days to get back to top shape, the level 10 will need 24 days... So, either adventurers really just get more solid with levels without bothering with learning any defense skills (why bother when you can take a hit!), or they're just big drama queens that takes more times recovering from a scratch.... [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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