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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Hussar" data-source="post: 9201576" data-attributes="member: 22779"><p>There's a fair bit to unpack here, so, I'll try a numbered list.</p><p></p><p>1. What if AC is Very High?</p><p> Well, this really isn't a problem is it? In 5e, with bounded accuracy, it's virtually impossible to have this occur. And, if it did occur, DoaM is not going to make any difference to the outcome - the PC's either run away, surrender or die. And, really, that's true in any edition. Even in 1e, it's nearly impossible to have enemies that you can only hit on a 20 after 1st level or so. And, anything that you actually did need a 20 to hit is going to obliterate you anyway, so, again, DoaM would make zero difference to the outcome. This is an outlier that really, I think, we can ignore.</p><p></p><p>2. Why not Change Casters?</p><p></p><p>Well, that's an option too. But, it is a MUCH more complicated one. And, the 1e rules for spell interruption, IMO, didn't work. Your MU should never be in melee anyway and, if he was, he was as good as dead. So, the MU constantly stood back twenty or thirty feet and lobbed daggers or the occasional spell or blew through charges on his hundred charge wand. The 1e rules just never made much of a difference. </p><p></p><p>And, your last point is telling: ignore the complainers. Well, why wouldn't we just ignore those complaining about DoaM? It's no different. And it's a LOT simpler to give a new ability to a character than force house rules onto a very large swath of the game. Your house rules would impact not only a single player, but, every caster player as well as the DM too. Now the DM has to futz about with aiming breath weapons and various other AOE effects that the DM's monsters can use. Which makes those monsters weaker - after all, you might miss part of the party with that breath weapon if you badly aim. </p><p></p><p>To me, it's far, far simply just to give fighters and fighter types a minor boost (and we are talking a REALLY minor boost - probably a couple of points of damage per combat) than add in very complex house rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9201576, member: 22779"] There's a fair bit to unpack here, so, I'll try a numbered list. 1. What if AC is Very High? Well, this really isn't a problem is it? In 5e, with bounded accuracy, it's virtually impossible to have this occur. And, if it did occur, DoaM is not going to make any difference to the outcome - the PC's either run away, surrender or die. And, really, that's true in any edition. Even in 1e, it's nearly impossible to have enemies that you can only hit on a 20 after 1st level or so. And, anything that you actually did need a 20 to hit is going to obliterate you anyway, so, again, DoaM would make zero difference to the outcome. This is an outlier that really, I think, we can ignore. 2. Why not Change Casters? Well, that's an option too. But, it is a MUCH more complicated one. And, the 1e rules for spell interruption, IMO, didn't work. Your MU should never be in melee anyway and, if he was, he was as good as dead. So, the MU constantly stood back twenty or thirty feet and lobbed daggers or the occasional spell or blew through charges on his hundred charge wand. The 1e rules just never made much of a difference. And, your last point is telling: ignore the complainers. Well, why wouldn't we just ignore those complaining about DoaM? It's no different. And it's a LOT simpler to give a new ability to a character than force house rules onto a very large swath of the game. Your house rules would impact not only a single player, but, every caster player as well as the DM too. Now the DM has to futz about with aiming breath weapons and various other AOE effects that the DM's monsters can use. Which makes those monsters weaker - after all, you might miss part of the party with that breath weapon if you badly aim. To me, it's far, far simply just to give fighters and fighter types a minor boost (and we are talking a REALLY minor boost - probably a couple of points of damage per combat) than add in very complex house rules. [/QUOTE]
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