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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Lanefan" data-source="post: 9202123" data-attributes="member: 29398"><p>And 1e, where either the invisible target had a 4 AC bonus or the attacker had a -4 penalty to hit; I forget which is the RAW version, I've always used the to-hit penalty.</p><p></p><p>I wasn't much of a fan of the way 3e did that either. I don't care much about the feel-bad aspect but it did mean more dice-rolling.</p><p></p><p>In my view, the biggest overall problem with 3e (and its direct successors) was the steepness of the overall power curve from 1st level to xth level, where x could be any number you like. Most of its smaller issues IMO stem from that one element.</p><p></p><p>5e has flattened this out fairly significantly, from what I can tell; it's more like 1e-2e in that regard.</p><p></p><p>The easiest way to check the flatness/steepness of the power curve is to look at how much level variation there can be between the characters in a party and have the game remain playable. 3e didn't really tolerate any variation at all, while 1-2-5e all tolerate it to a fairly wide extent (1e almost expects it). 4e, from what I've seen/read/heard, falls somewhere between.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9202123, member: 29398"] And 1e, where either the invisible target had a 4 AC bonus or the attacker had a -4 penalty to hit; I forget which is the RAW version, I've always used the to-hit penalty. I wasn't much of a fan of the way 3e did that either. I don't care much about the feel-bad aspect but it did mean more dice-rolling. In my view, the biggest overall problem with 3e (and its direct successors) was the steepness of the overall power curve from 1st level to xth level, where x could be any number you like. Most of its smaller issues IMO stem from that one element. 5e has flattened this out fairly significantly, from what I can tell; it's more like 1e-2e in that regard. The easiest way to check the flatness/steepness of the power curve is to look at how much level variation there can be between the characters in a party and have the game remain playable. 3e didn't really tolerate any variation at all, while 1-2-5e all tolerate it to a fairly wide extent (1e almost expects it). 4e, from what I've seen/read/heard, falls somewhere between. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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