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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9203124" data-attributes="member: 8461"><p>It's the nature of fandoms to balkanize (oftentimes belligerently so) over minor points of interpretation, I suppose. Religions too, for that matter.</p><p></p><p>Insofar as the monk goes, that struck me as them essentially super-charging their body's natural ability to heal itself, i.e. the natural opposite of them slowing their bodily processes down to the point where they can feign being dead, which (it's no coincidence) they can do as of 6th level, right before they learn the self-healing trick.</p><p></p><p>That said, I agree that the acceleration of healing and "spike" recovery of hit points via non-magical (or other supernatural/mystical/fantastic abilities a la the monk) means is problematic with the injury/healing presentation of hit point loss/recovery. That's kind of the issue I've been talking about, since it makes hit points be two different things at once. It'd be less of an issue if they made a separate mechanic for that (e.g. the old wound/vitality split in d20 Star Wars and 3.5 <em>Unearthed Arcana</em>), but no one seems to want that.</p><p></p><p>It was an extension of the "it <em>can't</em> be injury, because there's no loss of combat ability" argument (a <em>reductio ad absurdum</em>, I suppose?), showing how why it doesn't (to me) hold up if you follow it through to that level of examination. In other words, that just because the attendant complications aren't there, doesn't mean the base operation is absent.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9203124, member: 8461"] It's the nature of fandoms to balkanize (oftentimes belligerently so) over minor points of interpretation, I suppose. Religions too, for that matter. Insofar as the monk goes, that struck me as them essentially super-charging their body's natural ability to heal itself, i.e. the natural opposite of them slowing their bodily processes down to the point where they can feign being dead, which (it's no coincidence) they can do as of 6th level, right before they learn the self-healing trick. That said, I agree that the acceleration of healing and "spike" recovery of hit points via non-magical (or other supernatural/mystical/fantastic abilities a la the monk) means is problematic with the injury/healing presentation of hit point loss/recovery. That's kind of the issue I've been talking about, since it makes hit points be two different things at once. It'd be less of an issue if they made a separate mechanic for that (e.g. the old wound/vitality split in d20 Star Wars and 3.5 [I]Unearthed Arcana[/I]), but no one seems to want that. It was an extension of the "it [I]can't[/I] be injury, because there's no loss of combat ability" argument (a [I]reductio ad absurdum[/I], I suppose?), showing how why it doesn't (to me) hold up if you follow it through to that level of examination. In other words, that just because the attendant complications aren't there, doesn't mean the base operation is absent. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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