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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Red Castle" data-source="post: 9212866" data-attributes="member: 7040765"><p>I really love Skill Challenge and running them from time to time when the situation ask for it, but I'll be honest, they're not really like they were described in the DMG. They serve the same purpose, but I structure them differently. I think that the way Skill Challenge are describe in the DMG is one of the better proof that 4e was rushed. They tried to rework them, or at least better structure them in the DMG2, but even then, I don't think they run very smoothly when playing by the book.</p><p></p><p>So I guess that what I like is the idea of it, the purpose behind it and then to make it my own by giving it my personal flavor. I love the idea of a structured non combat scene where everybody must participate toward the same goal instead of just relying on the character better suited for the task. I love the initiative structure since it guarantee that everyone will get under the spotlight. I love to see players get the most out of their skills by using them in uncommon ways, they always surprise me with a way to use a skill that I did not thought about. I think that Skill Challenge really push and reward the creativity of the players instead of just going for the obvious skill. And again, it 100% go toward the philosophy of 4e that everyone is equally important to the success of the team, it makes the players rely on each others.</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9212866, member: 7040765"] I really love Skill Challenge and running them from time to time when the situation ask for it, but I'll be honest, they're not really like they were described in the DMG. They serve the same purpose, but I structure them differently. I think that the way Skill Challenge are describe in the DMG is one of the better proof that 4e was rushed. They tried to rework them, or at least better structure them in the DMG2, but even then, I don't think they run very smoothly when playing by the book. So I guess that what I like is the idea of it, the purpose behind it and then to make it my own by giving it my personal flavor. I love the idea of a structured non combat scene where everybody must participate toward the same goal instead of just relying on the character better suited for the task. I love the initiative structure since it guarantee that everyone will get under the spotlight. I love to see players get the most out of their skills by using them in uncommon ways, they always surprise me with a way to use a skill that I did not thought about. I think that Skill Challenge really push and reward the creativity of the players instead of just going for the obvious skill. And again, it 100% go toward the philosophy of 4e that everyone is equally important to the success of the team, it makes the players rely on each others. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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