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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Kannik" data-source="post: 9213367" data-attributes="member: 984"><p>A Skill Challenge for me never came across all that weird, as it’s really just a case of HP-ifying larger and more interesting challenges. The party has 3 HP, and the challenge has (N) HP depending on the difficulty. Each character gets a chance to contribute to solving/overcoming the current challenge, with each hit dealing 1 HP, or 2 HP if an exceptional success or something extra creative/effective. (I also would allow an automatic or extra hit for spending an appropriate resource of some kind.) And like HP it’s a pacing mechanism, and I can always change the HP on the fly should things warrant it -- some super awesome move by PC? Boom, challenge vanquished! I love watching the players get into it and come up with great and creative ideas that really let their characters shine.</p><p></p><p>My own preference for running was not to announce the start of a SC, just rolling into it and asking the players what their characters are doing. Usually they would flow from one to the other rather seamlessly, though sometimes I would prod one or two of the players or intentionally go from one to the next so all would join in. Not that it would have necessarily been a problem had I announced it was an SC – when using a “Challenge” in Cortex Prime we all know it’s a challenge, but just like knowing in D&D “this is combat” it doesn’t make it feel weird, stilted, nor does it automatically reduce RP/immersion.</p><p></p><p>But given other experiences I’ve read, book-wise they were not all that well expressed and explained, especially given they had to do it multiple times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> How they were presented in the LFR modules als seemed to be an issue, with SC’s feeling quite rigid and even checklist-y. (Though that might just have been the result one of our rotating DMs, who ran just about everything that way. Enter a room? “Make me an [skill] check… ok you find/avoid/etc this [thing].) That could very much sour one’s impression, and I think works against their original intent for SCs.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9213367, member: 984"] A Skill Challenge for me never came across all that weird, as it’s really just a case of HP-ifying larger and more interesting challenges. The party has 3 HP, and the challenge has (N) HP depending on the difficulty. Each character gets a chance to contribute to solving/overcoming the current challenge, with each hit dealing 1 HP, or 2 HP if an exceptional success or something extra creative/effective. (I also would allow an automatic or extra hit for spending an appropriate resource of some kind.) And like HP it’s a pacing mechanism, and I can always change the HP on the fly should things warrant it -- some super awesome move by PC? Boom, challenge vanquished! I love watching the players get into it and come up with great and creative ideas that really let their characters shine. My own preference for running was not to announce the start of a SC, just rolling into it and asking the players what their characters are doing. Usually they would flow from one to the other rather seamlessly, though sometimes I would prod one or two of the players or intentionally go from one to the next so all would join in. Not that it would have necessarily been a problem had I announced it was an SC – when using a “Challenge” in Cortex Prime we all know it’s a challenge, but just like knowing in D&D “this is combat” it doesn’t make it feel weird, stilted, nor does it automatically reduce RP/immersion. But given other experiences I’ve read, book-wise they were not all that well expressed and explained, especially given they had to do it multiple times. :P How they were presented in the LFR modules als seemed to be an issue, with SC’s feeling quite rigid and even checklist-y. (Though that might just have been the result one of our rotating DMs, who ran just about everything that way. Enter a room? “Make me an [skill] check… ok you find/avoid/etc this [thing].) That could very much sour one’s impression, and I think works against their original intent for SCs. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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