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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Red Castle" data-source="post: 9213575" data-attributes="member: 7040765"><p>Yes, I agree, from a buisness perspective, it's better to offer a more generic system that will satisfy the most people instead of just focusing on one particular group and turn off the rest, and the popularity of 5e is a good proof of that. Ultimately, they made the good move from a buisness perspective. Game is nice and doesn't push too much in any particular style, you can make what you want from it.</p><p></p><p>Now, from my personal point of view, I prefer systems that are more specialise, that decide a style and go head on with it. I feel it has more personality and rules that will support what it wants to be. When you play Call of Cthulhu, you know it will be an horror game and rules will support it, Legend of the Five Rings have mechanics that makes honor impactful and make you feel like you're in a samurai setting, Trudvang Chronicles go full on in the survival aspect with extensive rules for hunting and the importance of taking care of your equipment, Star Wars games includes mechanics that represents the influence of the Force and blasters to go pew pew, etc.</p><p></p><p>So what makes DnD unique? That's a personal answer and everyone will have their own, but for me, DnD is about being big time heroes in a high fantasy setting where everything can happen... and in that sense, I think that 4e is the edition that best capture this style. If I want to play a more simulationist gritty game, I'll just play another game that I think will be more suited for it. </p><p></p><p>But again, the popularity of 5e and backlash of 4e show that I'm in a minority and that ultimately, WotC made the right call. Going with more generic rules that doesn't fully endorse any style while touching a little bit of everything paid off. And that's okay, as long as I still have all my 4e books and people to play with, I'm fine with what I have.</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9213575, member: 7040765"] Yes, I agree, from a buisness perspective, it's better to offer a more generic system that will satisfy the most people instead of just focusing on one particular group and turn off the rest, and the popularity of 5e is a good proof of that. Ultimately, they made the good move from a buisness perspective. Game is nice and doesn't push too much in any particular style, you can make what you want from it. Now, from my personal point of view, I prefer systems that are more specialise, that decide a style and go head on with it. I feel it has more personality and rules that will support what it wants to be. When you play Call of Cthulhu, you know it will be an horror game and rules will support it, Legend of the Five Rings have mechanics that makes honor impactful and make you feel like you're in a samurai setting, Trudvang Chronicles go full on in the survival aspect with extensive rules for hunting and the importance of taking care of your equipment, Star Wars games includes mechanics that represents the influence of the Force and blasters to go pew pew, etc. So what makes DnD unique? That's a personal answer and everyone will have their own, but for me, DnD is about being big time heroes in a high fantasy setting where everything can happen... and in that sense, I think that 4e is the edition that best capture this style. If I want to play a more simulationist gritty game, I'll just play another game that I think will be more suited for it. But again, the popularity of 5e and backlash of 4e show that I'm in a minority and that ultimately, WotC made the right call. Going with more generic rules that doesn't fully endorse any style while touching a little bit of everything paid off. And that's okay, as long as I still have all my 4e books and people to play with, I'm fine with what I have. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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