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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="James Gasik" data-source="post: 9213768" data-attributes="member: 6877472"><p>Apparently you want a much deadlier game than 5e. I mean, let's be fair- going to 0 hit points is an arbitrary and random event that most of the time, you can't really prevent. Most characters have no control over when an enemy will hit your AC in combat, or how much damage they do. Saying "well, don't fight monsters" is completely contrary to the point of the game. You're a Fighter and you enter melee combat, because that's what your class tends to do is going to result in you going to 0.</p><p></p><p>If the consequence of this is that you are in a coma for 1-6 turns, as Gary suggest (I think a turn is 10 minutes in AD&D) basically means you're not only out of the combat, you're not doing anything until the party can find a way to short rest.</p><p></p><p>Going to 0 hit points is already a really bad thing. Barring a massive stroke of luck, you are left to slowly bleed out until another character can use an action or a resource to get you back into the fight. </p><p></p><p>I realize you prefer the game to make narrative sense, but let's be real. Going on adventures and fighting deadly monsters in small groups doesn't make the most sense to begin with. It's this exact lethality in AD&D that led Robert Kuntz to hire a large force of hirelings to clear the way ahead for his party in a dungeon, much to Gary Gygax's chagrin.</p><p></p><p>If that sounds like the game for you, have at it, but it's certainly not the way most groups play the game.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9213768, member: 6877472"] Apparently you want a much deadlier game than 5e. I mean, let's be fair- going to 0 hit points is an arbitrary and random event that most of the time, you can't really prevent. Most characters have no control over when an enemy will hit your AC in combat, or how much damage they do. Saying "well, don't fight monsters" is completely contrary to the point of the game. You're a Fighter and you enter melee combat, because that's what your class tends to do is going to result in you going to 0. If the consequence of this is that you are in a coma for 1-6 turns, as Gary suggest (I think a turn is 10 minutes in AD&D) basically means you're not only out of the combat, you're not doing anything until the party can find a way to short rest. Going to 0 hit points is already a really bad thing. Barring a massive stroke of luck, you are left to slowly bleed out until another character can use an action or a resource to get you back into the fight. I realize you prefer the game to make narrative sense, but let's be real. Going on adventures and fighting deadly monsters in small groups doesn't make the most sense to begin with. It's this exact lethality in AD&D that led Robert Kuntz to hire a large force of hirelings to clear the way ahead for his party in a dungeon, much to Gary Gygax's chagrin. If that sounds like the game for you, have at it, but it's certainly not the way most groups play the game. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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