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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Mannahnin" data-source="post: 9214362" data-attributes="member: 7026594"><p>I dig how Nightmares Underneath does it, which seems somewhat similar, with the roll to remain conscious when you take Health damage, and the chance of lasting injuries, etc.</p><p></p><p>In my 5 Torches Deep & B/X mashup I ran for the last three years I had PCs go unconscious at zero, auto-dead if knocked to -5 or below, and otherwise, when bandaged or healed you roll d20 on an injury chart. Roughly... <strong>1-2</strong> Dead, <strong>3-8</strong> lose d6 from a random ability score (can be recovered at a rate of d6 points per week of rest), <strong>8-12</strong> roll on sub-table* for scar or lasting injury, <strong>13-19</strong> disadvantage on all d20 rolls until you get a night's rest, <strong>20 </strong>instantly ok and gain d6HP back. </p><p></p><p>Retainers and Henchmen also had to take an additional roll BEFORE getting to roll on the injury chart. On a 1 they're instantly dead. Retainers roll a d4, Henchmen roll a d6. Fate/the gods protect PCs a little more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[ISPOILER]*Lasting injuries table:</p><p>Roll D8 + D12</p><p></p><p>2 --------- 1.04 % ---- Lose an Eye -1 TH melee, -3 TH ranged, flanking enemies get +2 TH</p><p>3 --------- 2.08 % ---- Lose a Leg/Foot - half MV speed, -2 AC</p><p>4-7 ------ 18.75 % -- Limp - 5’ MV speed (can be cumulative)</p><p>8-11 ---- 32.29 % -- Minor Scar - No penalty! Record/describe location & story. [Can also be a lost finger]</p><p>12-13 -- 16.67 % -- Broken Ribs - Disadv. on all checks, half move rate, 1 mth to recover or Cure Serious W</p><p>14-15 -- 13.54 % -- Internal Injury - Disadv. all checks, 1/2 mv, DC11 CN to recover w/disadv, check 1x /week</p><p>16-17 -- 9.38 % ---- Horrible Scar - 1 permanent Charisma, record/describe location & story</p><p>18-19 -- 5.21 % ---- Festering Wound - As internal injury and -1 HP per Unsafe Rest, no HP recovery Safe Rest</p><p>20 ------- 1.04 % ---- Lose an Arm/Hand – Cannot use that limb to hold or use items.[/ISPOILER]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9214362, member: 7026594"] I dig how Nightmares Underneath does it, which seems somewhat similar, with the roll to remain conscious when you take Health damage, and the chance of lasting injuries, etc. In my 5 Torches Deep & B/X mashup I ran for the last three years I had PCs go unconscious at zero, auto-dead if knocked to -5 or below, and otherwise, when bandaged or healed you roll d20 on an injury chart. Roughly... [B]1-2[/B] Dead, [B]3-8[/B] lose d6 from a random ability score (can be recovered at a rate of d6 points per week of rest), [B]8-12[/B] roll on sub-table* for scar or lasting injury, [B]13-19[/B] disadvantage on all d20 rolls until you get a night's rest, [B]20 [/B]instantly ok and gain d6HP back. Retainers and Henchmen also had to take an additional roll BEFORE getting to roll on the injury chart. On a 1 they're instantly dead. Retainers roll a d4, Henchmen roll a d6. Fate/the gods protect PCs a little more. :) [ISPOILER]*Lasting injuries table: Roll D8 + D12 2 --------- 1.04 % ---- Lose an Eye -1 TH melee, -3 TH ranged, flanking enemies get +2 TH 3 --------- 2.08 % ---- Lose a Leg/Foot - half MV speed, -2 AC 4-7 ------ 18.75 % -- Limp - 5’ MV speed (can be cumulative) 8-11 ---- 32.29 % -- Minor Scar - No penalty! Record/describe location & story. [Can also be a lost finger] 12-13 -- 16.67 % -- Broken Ribs - Disadv. on all checks, half move rate, 1 mth to recover or Cure Serious W 14-15 -- 13.54 % -- Internal Injury - Disadv. all checks, 1/2 mv, DC11 CN to recover w/disadv, check 1x /week 16-17 -- 9.38 % ---- Horrible Scar - 1 permanent Charisma, record/describe location & story 18-19 -- 5.21 % ---- Festering Wound - As internal injury and -1 HP per Unsafe Rest, no HP recovery Safe Rest 20 ------- 1.04 % ---- Lose an Arm/Hand – Cannot use that limb to hold or use items.[/ISPOILER] [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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