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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9216349" data-attributes="member: 8461"><p>Before anything else, I want to note that your @ didn't show up in my notifications. Did you edit it in after the fact? Because that's the only reason I can think of why I didn't get an alert; otherwise, I may need to make a post in Meta about that.</p><p></p><p>Leaving aside my disagreement that there's a lot of 4E-isms in 5E (to be sure, there are some, but while there's no good way to quantify such things, let alone measure their overall importance/impact, my take is that there aren't very many, nor are they particularly salient to what gave 4E its distinctiveness), I think you've raised some good points here about WotC's taking a more measured approach to try and soften up the metaphorical ground. Playtesting can give people a chance to make peace with changes gradually, rather than dealing with them all at once (much like paying $5 for coffee each day before work, rather than paying $1,250 up front for the entire year).</p><p></p><p>As I noted before, 4E had no single central failing that caused its widespread rejection by the D&D community; different people had different issues, which they cared about to different degrees, but there were so many issues presented in such rapid succession that it was enough to hit a lot of people's threshold for completely rejecting it. If 5E simply doesn't have as many issues (not all of which were about the game's operations or presentation; things like third-party licensing were, and are, very real issues for a lot of people), then even if particular issues remain, that might not be enough to drive (many) people away so long as they don't have enough other issues to compound their dislike.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9216349, member: 8461"] Before anything else, I want to note that your @ didn't show up in my notifications. Did you edit it in after the fact? Because that's the only reason I can think of why I didn't get an alert; otherwise, I may need to make a post in Meta about that. Leaving aside my disagreement that there's a lot of 4E-isms in 5E (to be sure, there are some, but while there's no good way to quantify such things, let alone measure their overall importance/impact, my take is that there aren't very many, nor are they particularly salient to what gave 4E its distinctiveness), I think you've raised some good points here about WotC's taking a more measured approach to try and soften up the metaphorical ground. Playtesting can give people a chance to make peace with changes gradually, rather than dealing with them all at once (much like paying $5 for coffee each day before work, rather than paying $1,250 up front for the entire year). As I noted before, 4E had no single central failing that caused its widespread rejection by the D&D community; different people had different issues, which they cared about to different degrees, but there were so many issues presented in such rapid succession that it was enough to hit a lot of people's threshold for completely rejecting it. If 5E simply doesn't have as many issues (not all of which were about the game's operations or presentation; things like third-party licensing were, and are, very real issues for a lot of people), then even if particular issues remain, that might not be enough to drive (many) people away so long as they don't have enough other issues to compound their dislike. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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