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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9216527" data-attributes="member: 8461"><p>The removal of hit points, like all aspects of the game's mechanical operations, informs us as to what's going on (from an in-character standpoint) in the campaign world (which is, broadly, what "simulationism" is shorthand for). In this instance, they tell us that the character has been injured. Which is what <em>any</em> instance of a character losing hit points tells us: that said character has received physical harm.</p><p></p><p>Your idea, as best I'm able to understand you, seems to be that these operations tell us absolutely nothing, giving us no information as to what's happened from an in-character standpoint (and, because of this lack of information, allows us to paint the scene in any manner we choose, with no input from the mechanics involved). I not only disagree with that, but find it borderline incomprehensible that anyone would suggest such a thing, as it seems to deny the "role-playing" aspect of a role-playing game. (Admittedly, the <em>degree</em> of information we're oftentimes given by these operations can be fairly sparse, e.g. we're not told where on the character's body they've taken an injury, but there is absolutely some amount of information being conveyed.)</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9216527, member: 8461"] The removal of hit points, like all aspects of the game's mechanical operations, informs us as to what's going on (from an in-character standpoint) in the campaign world (which is, broadly, what "simulationism" is shorthand for). In this instance, they tell us that the character has been injured. Which is what [I]any[/I] instance of a character losing hit points tells us: that said character has received physical harm. Your idea, as best I'm able to understand you, seems to be that these operations tell us absolutely nothing, giving us no information as to what's happened from an in-character standpoint (and, because of this lack of information, allows us to paint the scene in any manner we choose, with no input from the mechanics involved). I not only disagree with that, but find it borderline incomprehensible that anyone would suggest such a thing, as it seems to deny the "role-playing" aspect of a role-playing game. (Admittedly, the [I]degree[/I] of information we're oftentimes given by these operations can be fairly sparse, e.g. we're not told where on the character's body they've taken an injury, but there is absolutely some amount of information being conveyed.) [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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