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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9216698" data-attributes="member: 42582"><p>I don't know where the bolded bit comes from. Clearly if an attack does damage on a miss, and that damage is sufficient to kill its victim, then the attack <em>did</em> injure the enemy (and fatally so).</p><p></p><p>More generally, it's clear that a melee attack that does damage on a miss is one which cannot be avoided: the warrior in question always wears down their foe when the attack them. This is not ambiguous or contradictory.</p><p></p><p>This claim is obviously not true in 4e D&D. Some hit point loss does not tell us that the character has been injured; all it tells us is that the character has been set back. (Consider eg a PC with 130 hp who suffers 10 hp of psychic damage.)</p><p></p><p>In those cases where hp loss does correspond to injury, it is no different if it comes from damage on a hit or damage on a miss. Either way, the attack caused injury.</p><p></p><p>Page 276 of the 4e PHB address Attack Results:</p><p></p><p style="margin-left: 20px">When you hit, you usually deal damage and sometimes produce some other effect. When you're using a power, the power description tells you what happens when you hit. Some descriptions also say what happens when you miss or when you score a critical hit. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special effect, or both. . . </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If your attack roll is lower than the defense score, the attack misses, Usually, there's no effect. Some powers have an effect on a miss, such as dealing half damage.</p><p></p><p>Page 293 addresses hit points and healing:</p><p></p><p style="margin-left: 20px"><strong>Hit points (hp)</strong> measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character's skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Powers, abilities, and actions that restore hit points are known as <strong>healing</strong>. You might regain hit points through rest, heroic resolve, or magic.</p><p></p><p>This all makes it pretty clear that the purpose of the attack roll is to determine what consequences flow from having declared <em>this attack</em> using <em>this power</em>. There is no statement nor any implication that a miss on the attack roll means that no injury is caused. Any hit point depletion <em>may</em> be injury, but this is not a function of the rules for Attack Results but a function of the rules for effects and for hit point loss. Consider, eg, the 25th level Rogue daily "Hamstring":</p><p></p><p style="margin-left: 20px"><strong>Hit:</strong> 4[W] + Dexterity modifier damage, and the target takes ongoing 10 damage and is slowed (save ends both).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Miss:</strong> Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).</p><p></p><p>It's pretty clear that, against an ordinary sort of foe, this attack causes an injury whether it hits or misses - whatever the attack roll, the target is bleeding and hobbled. The attack roll simply determines the severity of the injury inflicted. (Against a wraith, say, or a starspawn, then the ability invites more imaginative narration, of course.)</p><p></p><p>Now if someone insists on narrating nonsense - eg they narrate that the missed attack roll for Hamstring means that nothing physically happened to the opponent yet for some reason they happen to suffer a hobbling effect - that's on them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9216698, member: 42582"] I don't know where the bolded bit comes from. Clearly if an attack does damage on a miss, and that damage is sufficient to kill its victim, then the attack [I]did[/I] injure the enemy (and fatally so). More generally, it's clear that a melee attack that does damage on a miss is one which cannot be avoided: the warrior in question always wears down their foe when the attack them. This is not ambiguous or contradictory. This claim is obviously not true in 4e D&D. Some hit point loss does not tell us that the character has been injured; all it tells us is that the character has been set back. (Consider eg a PC with 130 hp who suffers 10 hp of psychic damage.) In those cases where hp loss does correspond to injury, it is no different if it comes from damage on a hit or damage on a miss. Either way, the attack caused injury. Page 276 of the 4e PHB address Attack Results: [indent]When you hit, you usually deal damage and sometimes produce some other effect. When you're using a power, the power description tells you what happens when you hit. Some descriptions also say what happens when you miss or when you score a critical hit. . . . If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special effect, or both. . . If your attack roll is lower than the defense score, the attack misses, Usually, there's no effect. Some powers have an effect on a miss, such as dealing half damage.[/indent] Page 293 addresses hit points and healing: [indent][b]Hit points (hp)[/b] measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character's skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation. . . . Powers, abilities, and actions that restore hit points are known as [b]healing[/b]. You might regain hit points through rest, heroic resolve, or magic.[/indent] This all makes it pretty clear that the purpose of the attack roll is to determine what consequences flow from having declared [I]this attack[/I] using [I]this power[/I]. There is no statement nor any implication that a miss on the attack roll means that no injury is caused. Any hit point depletion [I]may[/I] be injury, but this is not a function of the rules for Attack Results but a function of the rules for effects and for hit point loss. Consider, eg, the 25th level Rogue daily "Hamstring": [indent][b]Hit:[/b] 4[W] + Dexterity modifier damage, and the target takes ongoing 10 damage and is slowed (save ends both). [b]Miss:[/b] Half damage, and the target takes ongoing 5 damage and is slowed (save ends both).[/indent] It's pretty clear that, against an ordinary sort of foe, this attack causes an injury whether it hits or misses - whatever the attack roll, the target is bleeding and hobbled. The attack roll simply determines the severity of the injury inflicted. (Against a wraith, say, or a starspawn, then the ability invites more imaginative narration, of course.) Now if someone insists on narrating nonsense - eg they narrate that the missed attack roll for Hamstring means that nothing physically happened to the opponent yet for some reason they happen to suffer a hobbling effect - that's on them. [/QUOTE]
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