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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9216722" data-attributes="member: 8461"><p>So sometimes the damage on a miss wasn't a miss, and caused hit point loss from injury, whereas other times (I think you're implying) it was a miss, and the hit point loss was something else? Because that's what the "on a miss" seems to imply for most instances when it comes into play.</p><p></p><p>You're reiterating what's already been established, in that we know that 4E actually went and presented hit point loss/restoration as <em>actually</em> being what Gary Gygax previously said it was (but never had it mechanically be), which is a measurement of being able to continue acting in combat...and also personal injury. Therein is the problem, because actually having that double-duty take place in the game's operations is what led to the double-standard that so many people found objectionable.</p><p></p><p>They are not "exactly" the same. They use very similar mechanics, in that they both have the attacker making a roll against a static number of the defender's, but what they represent is different, which is why the values are calculated differently. Different operations are different, even if they both use a metric of "die roll plus bonuses versus target number." It's why wound and vitality points are two different operations, and do a much better job of what 4E wanted to represent with hit points.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9216722, member: 8461"] So sometimes the damage on a miss wasn't a miss, and caused hit point loss from injury, whereas other times (I think you're implying) it was a miss, and the hit point loss was something else? Because that's what the "on a miss" seems to imply for most instances when it comes into play. You're reiterating what's already been established, in that we know that 4E actually went and presented hit point loss/restoration as [i]actually[/i] being what Gary Gygax previously said it was (but never had it mechanically be), which is a measurement of being able to continue acting in combat...and also personal injury. Therein is the problem, because actually having that double-duty take place in the game's operations is what led to the double-standard that so many people found objectionable. They are not "exactly" the same. They use very similar mechanics, in that they both have the attacker making a roll against a static number of the defender's, but what they represent is different, which is why the values are calculated differently. Different operations are different, even if they both use a metric of "die roll plus bonuses versus target number." It's why wound and vitality points are two different operations, and do a much better job of what 4E wanted to represent with hit points. [/QUOTE]
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