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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9216980" data-attributes="member: 8461"><p>In terms of what's different, it's a matter of having the game inform you about what's happening via the operations of the meta-game aspects of play (i.e. the rules). Consider the scenario that I outlined a few posts prior: if you have "injury hp" and "resilience hp" as one mechanic, then what happens if your "injury hp" eventually exceeds your total hit points, but the actual number never drops to 0 because you've been given "resilience hp" healing over the course of a session.</p><p></p><p>To put that another way, if you have 30 hit points, and take 20 hit points of fireball damage, you're now at 10 hp. If you then get healing worded for 20 hit points, you're now back to full. Now if you take another 20 hit points of sword damage from some orcs later that same session, you've taken a total of 40 "injury hp" damage, but are still at 10 hp altogether thanks to that "resilience healing." According to the game rules, you're still alive, even though you've taken more "injury hp" than you have total hit points, with only "resilience hp" making up the difference. How is that?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9216980, member: 8461"] In terms of what's different, it's a matter of having the game inform you about what's happening via the operations of the meta-game aspects of play (i.e. the rules). Consider the scenario that I outlined a few posts prior: if you have "injury hp" and "resilience hp" as one mechanic, then what happens if your "injury hp" eventually exceeds your total hit points, but the actual number never drops to 0 because you've been given "resilience hp" healing over the course of a session. To put that another way, if you have 30 hit points, and take 20 hit points of fireball damage, you're now at 10 hp. If you then get healing worded for 20 hit points, you're now back to full. Now if you take another 20 hit points of sword damage from some orcs later that same session, you've taken a total of 40 "injury hp" damage, but are still at 10 hp altogether thanks to that "resilience healing." According to the game rules, you're still alive, even though you've taken more "injury hp" than you have total hit points, with only "resilience hp" making up the difference. How is that? [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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