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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="James Gasik" data-source="post: 9217146" data-attributes="member: 6877472"><p>Underlying all of this is the changes over the decades to how quickly PC's can recover from adventuring. In the very beginning, healing magic was sharply limited past Cure Light Wounds, and it could take weeks to heal without their powers. (EDIT NECESSARY DUE TO OLD MAN BRAIN)</p><p></p><p>3e created a paradigm where it became increasingly easy to not need natural healing, and to have characters are full hit points for most encounters. 4e continued to make healing easier, but put an absolute limit on how many times a character could heal in a day. 5e has easy healing and no real cap- a Fighter with Second Wind can practically regenerate by kicking back for a day and using Second Wind every hour.</p><p></p><p><a href="https://twitter.com/JeremyECrawford/status/936045559026028544" target="_blank">Indeed, Crawford had this to say about monster design.</a> From this, we know that using the encounter building rules simply tell you when they expect the party to be out of resources for the day, but no individual encounter is built with the idea that the party is at 75%, 65%, or 50%- they all assume 100% resources. Characters are likely presumed to mostly be at high levels of hit points.</p><p></p><p>How does this relate to the nature of hit points? Largely because, just by resting for an hour, you can spend some hit dice to reverse any sort of injury, be it from being hacked apart by the claws of a troll or flash fried by a <em>lightning bolt</em>. No injury is permanent, even in the face of "natural" healing. This has (at least) two possible implications-</p><p></p><p>One, that hit points can't be meat, because <em>wounds simply do not heal that way</em>!</p><p></p><p>Or, alternately, hit dice are a nigh-supernatural resource that allows those with them to recover at fantastic rates (going all the way back to Recovery Tests from FASA's <em>Earthdawn</em>).</p><p></p><p>My suggestion? Relax and play D&D. Don't worry about verisimilitude or the man behind the curtain. Some aspects of the game just can't make any sense, if they ever did.</p><p></p><p><em>"If you're wondering how he eats and breathes</em></p><p><em>And other science facts</em></p><p><em>Then repeat to yourself 'It's just a show,</em></p><p><em>I should really just relax.'"</em></p></blockquote><p></p>
[QUOTE="James Gasik, post: 9217146, member: 6877472"] Underlying all of this is the changes over the decades to how quickly PC's can recover from adventuring. In the very beginning, healing magic was sharply limited past Cure Light Wounds, and it could take weeks to heal without their powers. (EDIT NECESSARY DUE TO OLD MAN BRAIN) 3e created a paradigm where it became increasingly easy to not need natural healing, and to have characters are full hit points for most encounters. 4e continued to make healing easier, but put an absolute limit on how many times a character could heal in a day. 5e has easy healing and no real cap- a Fighter with Second Wind can practically regenerate by kicking back for a day and using Second Wind every hour. [URL='https://twitter.com/JeremyECrawford/status/936045559026028544']Indeed, Crawford had this to say about monster design.[/URL] From this, we know that using the encounter building rules simply tell you when they expect the party to be out of resources for the day, but no individual encounter is built with the idea that the party is at 75%, 65%, or 50%- they all assume 100% resources. Characters are likely presumed to mostly be at high levels of hit points. How does this relate to the nature of hit points? Largely because, just by resting for an hour, you can spend some hit dice to reverse any sort of injury, be it from being hacked apart by the claws of a troll or flash fried by a [I]lightning bolt[/I]. No injury is permanent, even in the face of "natural" healing. This has (at least) two possible implications- One, that hit points can't be meat, because [I]wounds simply do not heal that way[/I]! Or, alternately, hit dice are a nigh-supernatural resource that allows those with them to recover at fantastic rates (going all the way back to Recovery Tests from FASA's [I]Earthdawn[/I]). My suggestion? Relax and play D&D. Don't worry about verisimilitude or the man behind the curtain. Some aspects of the game just can't make any sense, if they ever did. [I]"If you're wondering how he eats and breathes And other science facts Then repeat to yourself 'It's just a show, I should really just relax.'"[/I] [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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