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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Voadam" data-source="post: 9217217" data-attributes="member: 2209"><p>I think that a dual nature is fairly inherent in hp by level.</p><p></p><p>A sword blow hit that kills a man at arms does not kill a hero. Sir Lancelot takes as many hits of the same damage to kill as a giant. Lancelot cannot take the same level of physical injury as a giant, even though it takes the same number of mechanical hits and damage to kill them both.</p><p></p><p>This has been there since chainmail. It is there mechanically in every edition of D&D.</p><p></p><p>HP damage does not equal straight physical injury from static damage hits. </p><p></p><p>To be physical damage only a 6 hp hit can only be determined to be a major or a minor blow in context of how many hp the target has. If you are striking a high hp giant they can physically absorb a heavy 6 hp blow which is not a big deal to such a big creature and it would take multiple heavy blows to fell them. For a high hp warrior it can only be a comparatively small scratch. Whether this is because that is how it coincidentally happens every time or because this is a representation of skill or whatever that is worn down by fatigue of dealing with such hits, the hit and damage means a different narration than it would for the giant to get to the same effect of hp percentage. It also means the narration of the same hit and damage on a man at arms is wildly different.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9217217, member: 2209"] I think that a dual nature is fairly inherent in hp by level. A sword blow hit that kills a man at arms does not kill a hero. Sir Lancelot takes as many hits of the same damage to kill as a giant. Lancelot cannot take the same level of physical injury as a giant, even though it takes the same number of mechanical hits and damage to kill them both. This has been there since chainmail. It is there mechanically in every edition of D&D. HP damage does not equal straight physical injury from static damage hits. To be physical damage only a 6 hp hit can only be determined to be a major or a minor blow in context of how many hp the target has. If you are striking a high hp giant they can physically absorb a heavy 6 hp blow which is not a big deal to such a big creature and it would take multiple heavy blows to fell them. For a high hp warrior it can only be a comparatively small scratch. Whether this is because that is how it coincidentally happens every time or because this is a representation of skill or whatever that is worn down by fatigue of dealing with such hits, the hit and damage means a different narration than it would for the giant to get to the same effect of hp percentage. It also means the narration of the same hit and damage on a man at arms is wildly different. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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