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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Alzrius" data-source="post: 9217479" data-attributes="member: 8461"><p>Again, I don't believe that is the easiest explanation. Otherwise you end up in a situation like the one I pointed out before, where someone with 30 hit points takes 20 points of "fire damage" from a fireball (according to its keyword type), then recovers those hit points from inspiring word making him feel more inspired, and then takes another fireball later on that costs him those same 20 hit points again, which means that by now his injuries should have killed him, and yet he's still alive.</p><p></p><p>The issue of trying to scale the "hit point loss/recovery" paradigm as in either absolute or relative terms (relative to the character's total) is certainly an issue; I've said that before. Nor is it the only issue. But it at least lets the players start at the same basic level of understanding (i.e. that some degree of physical damage has been received) and then work things out from there, which is a step forward from where you'd be if you need to figure out whether or not damage has been dealt in the first place (and if so, how much).</p><p></p><p>I disagree. Lancelot's ability to turn a well-placed killing blow into a glancing one means that a blow is still being taken, ergo there's no "dual" aspect to it. Even if there's an issue of comparing the absolute value of the points of damage taken to the relative amount of the target's total, it's still an acknowledgment that some level of injury is what's being represented.</p><p></p><p>Which is, I suppose, a decent area where each model approaches its limits (also, thanks for confirming the lack of nonmagical morale healing before 4E!). To me, "different narrative explanations" strikes close to the core of the issue, insofar as playing an RPG goes, but YMMV.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9217479, member: 8461"] Again, I don't believe that is the easiest explanation. Otherwise you end up in a situation like the one I pointed out before, where someone with 30 hit points takes 20 points of "fire damage" from a fireball (according to its keyword type), then recovers those hit points from inspiring word making him feel more inspired, and then takes another fireball later on that costs him those same 20 hit points again, which means that by now his injuries should have killed him, and yet he's still alive. The issue of trying to scale the "hit point loss/recovery" paradigm as in either absolute or relative terms (relative to the character's total) is certainly an issue; I've said that before. Nor is it the only issue. But it at least lets the players start at the same basic level of understanding (i.e. that some degree of physical damage has been received) and then work things out from there, which is a step forward from where you'd be if you need to figure out whether or not damage has been dealt in the first place (and if so, how much). I disagree. Lancelot's ability to turn a well-placed killing blow into a glancing one means that a blow is still being taken, ergo there's no "dual" aspect to it. Even if there's an issue of comparing the absolute value of the points of damage taken to the relative amount of the target's total, it's still an acknowledgment that some level of injury is what's being represented. Which is, I suppose, a decent area where each model approaches its limits (also, thanks for confirming the lack of nonmagical morale healing before 4E!). To me, "different narrative explanations" strikes close to the core of the issue, insofar as playing an RPG goes, but YMMV. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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