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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Thomas Shey" data-source="post: 9217646" data-attributes="member: 7026617"><p>I largely agree with your statement--and I don't know of a good answer to your question.</p><p></p><p>Its like the issues I had with 4e, which are partly one I believe you mentioned earlier (Skill Challenges are a clever idea that in action felt to me stale and overly mechanistic) and partly a more broad feeling that the system had reified some of the least authentic feeling parts of D&D to me (one of the reasons I've harped on the hit point thing so much).</p><p></p><p>But much of these was really very much a matter of perception. Taking an analytical look at the game, Skill Challenges were simply an attempt to avoid the excessive special-casing D&D has been a poster child for (and that I've complained about any number of times), and the fact there was, from my POV, a price for that is not a great indictment. Other elements of the rework were attempts to bring coherence to a rules set that I've often found sadly lacking in that, and make the game elements actually interesting (in a way that in theory I like).</p><p></p><p>So it goes to show that someone can be setting out with reasonable purposes and even on the face of it, reasonably methodology and still, from some of the market, thoroughly miss the mark.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9217646, member: 7026617"] I largely agree with your statement--and I don't know of a good answer to your question. Its like the issues I had with 4e, which are partly one I believe you mentioned earlier (Skill Challenges are a clever idea that in action felt to me stale and overly mechanistic) and partly a more broad feeling that the system had reified some of the least authentic feeling parts of D&D to me (one of the reasons I've harped on the hit point thing so much). But much of these was really very much a matter of perception. Taking an analytical look at the game, Skill Challenges were simply an attempt to avoid the excessive special-casing D&D has been a poster child for (and that I've complained about any number of times), and the fact there was, from my POV, a price for that is not a great indictment. Other elements of the rework were attempts to bring coherence to a rules set that I've often found sadly lacking in that, and make the game elements actually interesting (in a way that in theory I like). So it goes to show that someone can be setting out with reasonable purposes and even on the face of it, reasonably methodology and still, from some of the market, thoroughly miss the mark. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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