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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9218091" data-attributes="member: 42582"><p>My experience of the mechanics points the other way - for the reasons give in my example and [USER=6925338]@soviet[/USER]'s example from upthread:</p><p></p><p>A 7 hp, or 16 hp deduction against one character may correlate to a 1 hp loss by another (eg losing 7 hp from your 100 hp total is clearly no more serious than, and perhaps less serious than, losing 1 hp from a 4 hp total).</p><p></p><p>And correlations can go the other way: a 1 hp loss suffered by a character who is unconscious and has bled to -3 or worse will, in AD&D, kill them (bringing them below -3 in a single blow), as will a 16 hp loss suffered by a character who is at full strength and has 12 hp (say, a pretty tough 1st level fighter).</p><p></p><p>So to me, it seems clear that hp deductions are prompts to narration, where what is narrated is dependent on the current hp of the target of the attack, and what that running total will become once the deduction is applied. Whether this is physical injury will depend on these circumstances; and I don't see how we can quantify hp loss as "mostly" physical injury in any robust fashion.</p><p></p><p>PCs rest to regain their breath, recover their resolve, etc. This is addressed on p 263 of the 4e PHB:</p><p></p><p style="margin-left: 20px">About 5 minutes long, a short rest consists of stretching your muscles and catching your breath after an encounter. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You have to rest during a short rest. You can stand guard, sit in place, ride on a wagon or other vehicle, or do other tasks that don’t require much exertion. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If your short rest is interrupted, you need to rest another 5 minutes to get the benefits of a short rest.</p><p></p><p>In 4e, a short rest also allows refreshing encounter powers. As p 54 of the PHB says,</p><p></p><p style="margin-left: 20px">If you’re a martial character, they are exploits you’ve practiced extensively but can pull off only once in a while. If you’re an arcane or divine character, these are spells or prayers of such power that they take time to re-form in your mind after you unleash their magic energy.</p><p></p><p>PCs don't take short rests to knit their broken bones, close their gaping wounds or regrow their severed limbs!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9218091, member: 42582"] My experience of the mechanics points the other way - for the reasons give in my example and [USER=6925338]@soviet[/USER]'s example from upthread: A 7 hp, or 16 hp deduction against one character may correlate to a 1 hp loss by another (eg losing 7 hp from your 100 hp total is clearly no more serious than, and perhaps less serious than, losing 1 hp from a 4 hp total). And correlations can go the other way: a 1 hp loss suffered by a character who is unconscious and has bled to -3 or worse will, in AD&D, kill them (bringing them below -3 in a single blow), as will a 16 hp loss suffered by a character who is at full strength and has 12 hp (say, a pretty tough 1st level fighter). So to me, it seems clear that hp deductions are prompts to narration, where what is narrated is dependent on the current hp of the target of the attack, and what that running total will become once the deduction is applied. Whether this is physical injury will depend on these circumstances; and I don't see how we can quantify hp loss as "mostly" physical injury in any robust fashion. PCs rest to regain their breath, recover their resolve, etc. This is addressed on p 263 of the 4e PHB: [indent]About 5 minutes long, a short rest consists of stretching your muscles and catching your breath after an encounter. . . . You have to rest during a short rest. You can stand guard, sit in place, ride on a wagon or other vehicle, or do other tasks that don’t require much exertion. . . . If your short rest is interrupted, you need to rest another 5 minutes to get the benefits of a short rest.[/indent] In 4e, a short rest also allows refreshing encounter powers. As p 54 of the PHB says, [indent]If you’re a martial character, they are exploits you’ve practiced extensively but can pull off only once in a while. If you’re an arcane or divine character, these are spells or prayers of such power that they take time to re-form in your mind after you unleash their magic energy.[/indent] PCs don't take short rests to knit their broken bones, close their gaping wounds or regrow their severed limbs! [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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