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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9218255" data-attributes="member: 42582"><p>The earliest version of this that I know is <a href="https://index.rpg.net/display-entry.phtml?articleid=847" target="_blank">"How to Lose Hit Points and Survive" by Roger Musson, in White Dwarf 15 (1979)</a>.</p><p></p><p>It uses CON as the wound points. By default, damage is to hp. If the roll to hit is N greater than required (where N is an amount that grows with character level, so higher level characters are harder to wound) then the damage goes to wound points. Likewise certain failed saves or surprise attacks etc cause wound points. Loss of wound points causes penalties to hit (-1, -2, -3 at 75%, 50%, 25% wound points) or death (at zero wound points). There is also a chance of a mortal wound (from memory 5, 10 or 15% at 75%, 50%, 25% wound points); and at each of the break points of 75%, 50%, 25% wound points, hp are reduced to that proportion of the total, if not that low yet.</p><p></p><p>Zero hp, with wound points remaining, means the PC can't act but isn't dead, dying or even necessarily wounded.</p><p></p><p>Hit point recovery is very quick (something like 1 per hour or even per turn - I can't recall exactly, and haven't gone back to check the article). Wound point recovery is based on days of rest, similar to hp recovery in the AD&D DMG.</p><p></p><p>I've never used this system. It's a bit fiddly, but more significantly it seems likely to change play quite a bit, making killing PCs easier although also making it more likely that PCs will be at full hp at the start of most encounters. 4e D&D delivers the latter without the fiddliness or deadliness of this system.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9218255, member: 42582"] The earliest version of this that I know is [url=https://index.rpg.net/display-entry.phtml?articleid=847]"How to Lose Hit Points and Survive" by Roger Musson, in White Dwarf 15 (1979)[/url]. It uses CON as the wound points. By default, damage is to hp. If the roll to hit is N greater than required (where N is an amount that grows with character level, so higher level characters are harder to wound) then the damage goes to wound points. Likewise certain failed saves or surprise attacks etc cause wound points. Loss of wound points causes penalties to hit (-1, -2, -3 at 75%, 50%, 25% wound points) or death (at zero wound points). There is also a chance of a mortal wound (from memory 5, 10 or 15% at 75%, 50%, 25% wound points); and at each of the break points of 75%, 50%, 25% wound points, hp are reduced to that proportion of the total, if not that low yet. Zero hp, with wound points remaining, means the PC can't act but isn't dead, dying or even necessarily wounded. Hit point recovery is very quick (something like 1 per hour or even per turn - I can't recall exactly, and haven't gone back to check the article). Wound point recovery is based on days of rest, similar to hp recovery in the AD&D DMG. I've never used this system. It's a bit fiddly, but more significantly it seems likely to change play quite a bit, making killing PCs easier although also making it more likely that PCs will be at full hp at the start of most encounters. 4e D&D delivers the latter without the fiddliness or deadliness of this system. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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