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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Kannik" data-source="post: 9218581" data-attributes="member: 984"><p>While I disagree that multiple HP tracks would have been a 'better' option for D&D specifically, a simple name change on certain things could well have led to less misinterpretation. </p><p></p><p>Also, if you like the idea of different types of damage requiring different types of healing (and this is starting to get off topic so I'll keep it short and we can split off into another thread), something like the Stress + Trauma option in Cortex Prime might fit the bill. Stress is 'generic' (and also affects your effectiveness in Cortex, wouldn't necessarily need to in a D&D variant) and when it's depleted you are taken out until the next scene, where you gain a starting amount of Trauma (that also affects your effectiveness) that is keyed to and related to what took you out. Stress recovers quickly, but Trauma does not, and what's required to recover Trauma depends on it's type. Could strike a good balance between generic HP for quickness and more specificity when someone goes down.</p><p></p><p></p><p>It was the initiation point and foundation for many of the assumptions and mechanics in 5e, the most popular version of D&D thus far. And it only caused a subset of a subset to enflame based on misinterpretations. I'd say it was, at worst, neutral. </p><p></p><p>(Mechanics wise, on the whole I'd say it was a definite positive for gameplay.)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9218581, member: 984"] While I disagree that multiple HP tracks would have been a 'better' option for D&D specifically, a simple name change on certain things could well have led to less misinterpretation. Also, if you like the idea of different types of damage requiring different types of healing (and this is starting to get off topic so I'll keep it short and we can split off into another thread), something like the Stress + Trauma option in Cortex Prime might fit the bill. Stress is 'generic' (and also affects your effectiveness in Cortex, wouldn't necessarily need to in a D&D variant) and when it's depleted you are taken out until the next scene, where you gain a starting amount of Trauma (that also affects your effectiveness) that is keyed to and related to what took you out. Stress recovers quickly, but Trauma does not, and what's required to recover Trauma depends on it's type. Could strike a good balance between generic HP for quickness and more specificity when someone goes down. It was the initiation point and foundation for many of the assumptions and mechanics in 5e, the most popular version of D&D thus far. And it only caused a subset of a subset to enflame based on misinterpretations. I'd say it was, at worst, neutral. (Mechanics wise, on the whole I'd say it was a definite positive for gameplay.) [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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