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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Mannahnin" data-source="post: 9219406" data-attributes="member: 7026594"><p>I really enjoyed the Crusadar mechanic, getting those "flashes of divine insight" represented by random draws from my little deck of maneuver cards. </p><p></p><p></p><p>Not to harp too much on it, but I think this is why The Nightmares Underneath has non-combat damage go direct to ability scores. And thus falls are always actually injurious. In the edition I'm reading it's 1d6 Health (Constitution equivalent) per 15 feet fallen. And remember that anytime you take Health damage there are further injurious consequences (in spoiler for those interested).</p><p></p><p>[ISPOILER]</p><p><strong><em>Any time you lose points from your Health score</em></strong><em>, you must roll your current (modified) Health score or less on a d20 in order to prevent the wound from temporarily incapacitating the affected location. You might have blood in your eyes, or have lost all feeling in your arm, for example. It takes at least one round (a complicated action) to pull yourself together and recover your senses.</em></p><p><em></em></p><p><em><strong>If you lose half of your current Health score or more in a single blow</strong>, the affected location has been maimed or mutilated, possibly permanently. You must roll equal to or lower than your Willpower score on a d20 in order to stay conscious, otherwise you pass out for 1d6 rounds. In order to regain consciousness once those rounds have passed, you must roll equal to or lower than half your Willpower score, rounded down, on a d20, or you remain unconscious for an additional 1d6 rounds.</em></p><p>[/ISPOILER]</p><p></p><p></p><p>Or possibly Super Mario World. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9219406, member: 7026594"] I really enjoyed the Crusadar mechanic, getting those "flashes of divine insight" represented by random draws from my little deck of maneuver cards. Not to harp too much on it, but I think this is why The Nightmares Underneath has non-combat damage go direct to ability scores. And thus falls are always actually injurious. In the edition I'm reading it's 1d6 Health (Constitution equivalent) per 15 feet fallen. And remember that anytime you take Health damage there are further injurious consequences (in spoiler for those interested). [ISPOILER] [B][I]Any time you lose points from your Health score[/I][/B][I], you must roll your current (modified) Health score or less on a d20 in order to prevent the wound from temporarily incapacitating the affected location. You might have blood in your eyes, or have lost all feeling in your arm, for example. It takes at least one round (a complicated action) to pull yourself together and recover your senses. [B]If you lose half of your current Health score or more in a single blow[/B], the affected location has been maimed or mutilated, possibly permanently. You must roll equal to or lower than your Willpower score on a d20 in order to stay conscious, otherwise you pass out for 1d6 rounds. In order to regain consciousness once those rounds have passed, you must roll equal to or lower than half your Willpower score, rounded down, on a d20, or you remain unconscious for an additional 1d6 rounds.[/I] [/ISPOILER] Or possibly Super Mario World. ;) [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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