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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Manbearcat" data-source="post: 9220605" data-attributes="member: 6696971"><p><strong>On the bolded:</strong></p><p></p><p>This feels like a subtle shift in conversation or digression.</p><p></p><p>I don't see how we can litigate escalating HP and damage expressions in D&D. That is the deal in every game from AD&D1e to B/X to BECMI to RC to AD&D2e to 3.x to 4e to 5e. Its a core feature of the game engine.</p><p></p><p>EDIT - One that I'm not tied to by the way. I play lots of games and even "D&D-inspired games" that don't feature either of those things.</p><p></p><p><strong>On DoaM</strong>:</p><p></p><p>I'm not expecting you or anyone else to change your opinion on the subject(s) or to alter your intuitions about how these things do work in an actual physical system or should work in a fictional physical system or the sensation it creates within you when DoaM happens.</p><p></p><p>What I'm doing is giving my reasons for disagreement (about the pervasiveness of collateral damage in physical clashes IRL and about the role of diminishing resolve, fortitude, energy budget, and morale in that). Which inevitably harken to the intractable "what are HP really" question. Which inevitably requires examination of the historical implementation of such.</p><p></p><p>You can feel how you feel on the subject, Micah. No worries. But now and again (much much much more sparingly these days compared to 10 years ago!) I'm going to throw some words at the subject(s). You can engage with the substantive components of my position if you'd like...or not if you'd like. I'm not "unpersoning" you or disparaging you...not as a human nor as a D&D player. Just disagreeing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9220605, member: 6696971"] [B]On the bolded:[/B] This feels like a subtle shift in conversation or digression. I don't see how we can litigate escalating HP and damage expressions in D&D. That is the deal in every game from AD&D1e to B/X to BECMI to RC to AD&D2e to 3.x to 4e to 5e. Its a core feature of the game engine. EDIT - One that I'm not tied to by the way. I play lots of games and even "D&D-inspired games" that don't feature either of those things. [B]On DoaM[/B]: I'm not expecting you or anyone else to change your opinion on the subject(s) or to alter your intuitions about how these things do work in an actual physical system or should work in a fictional physical system or the sensation it creates within you when DoaM happens. What I'm doing is giving my reasons for disagreement (about the pervasiveness of collateral damage in physical clashes IRL and about the role of diminishing resolve, fortitude, energy budget, and morale in that). Which inevitably harken to the intractable "what are HP really" question. Which inevitably requires examination of the historical implementation of such. You can feel how you feel on the subject, Micah. No worries. But now and again (much much much more sparingly these days compared to 10 years ago!) I'm going to throw some words at the subject(s). You can engage with the substantive components of my position if you'd like...or not if you'd like. I'm not "unpersoning" you or disparaging you...not as a human nor as a D&D player. Just disagreeing. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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