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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Hussar" data-source="post: 9223425" data-attributes="member: 22779"><p>At the end of the day, I think for a lot of people who liked 4e, we would like some sort of closure as to why we were chucked so thoroughly under the bus. In this thread, I've been repeatedly told that I MUST respect people's playstyles and preferences and opinions. I must not question them. </p><p></p><p>Yet, my playstyles and preferences got completely ignored in the run up to 5e. No one had any problems chucking me under the bus and then putting things in drive and reverse repeatedly to make sure that I knew exactly where my place was in the hobby. </p><p></p><p>So, yeah, I'm a bit thin skinned here. When I ask for clarification, I get told I'm being disrespectful. When I claim that I don't understand how people are arriving at particular viewpoints, I'm accused of being too contradictory. When I see things that to me look entirely contradictory, I'm told that there is no contradiction at all. When I point to points where people are actually factually wrong, I get told to shut up.</p><p></p><p>The basic reason that I think that 4e failed is that it did not pay enough attention to the legacy elements of the game. Take the whole "magic missile" thing that one of Paizo devs saw as a huge deal. To me, that's a complete shrug. Ok, Magic Missile now needs an attack roll. No problem. But, again, that's because the position I'm coming from does not see any value in legacy. I simply don't. Just because something was done a certain way in another edition, well, I couldn't care less. If it's a good idea? Bring it forward. Otherwise, chuck it out and try something else. I have zero feelings about it. </p><p></p><p>And, this largely explains why I cannot connect to people who strongly reacted negatively to 4e. We are just fundamentally not speaking the same language.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9223425, member: 22779"] At the end of the day, I think for a lot of people who liked 4e, we would like some sort of closure as to why we were chucked so thoroughly under the bus. In this thread, I've been repeatedly told that I MUST respect people's playstyles and preferences and opinions. I must not question them. Yet, my playstyles and preferences got completely ignored in the run up to 5e. No one had any problems chucking me under the bus and then putting things in drive and reverse repeatedly to make sure that I knew exactly where my place was in the hobby. So, yeah, I'm a bit thin skinned here. When I ask for clarification, I get told I'm being disrespectful. When I claim that I don't understand how people are arriving at particular viewpoints, I'm accused of being too contradictory. When I see things that to me look entirely contradictory, I'm told that there is no contradiction at all. When I point to points where people are actually factually wrong, I get told to shut up. The basic reason that I think that 4e failed is that it did not pay enough attention to the legacy elements of the game. Take the whole "magic missile" thing that one of Paizo devs saw as a huge deal. To me, that's a complete shrug. Ok, Magic Missile now needs an attack roll. No problem. But, again, that's because the position I'm coming from does not see any value in legacy. I simply don't. Just because something was done a certain way in another edition, well, I couldn't care less. If it's a good idea? Bring it forward. Otherwise, chuck it out and try something else. I have zero feelings about it. And, this largely explains why I cannot connect to people who strongly reacted negatively to 4e. We are just fundamentally not speaking the same language. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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