Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9225150" data-attributes="member: 6778210"><p>To be honest, why are we really even entertaining the first type? I mean this earnestly and not in an insulting way: the power itself doesn't mention any sort of specific method that it's using, it's not outlining a specific technique or making mention of any sort of specific in-universe mechanic to work, so why are we trying to <em>find </em>one? It feels like it is missing the point of 4E's design.</p><p></p><p>To give an example, in PF2E the Demoralize action has a bunch of limitations, largely because it's <em>specifically outlined </em>what is meant to be happening when you do that. You can do it in other ways, with penalties (or feats that take away those penalties), but the rules outline those limitations very clearly. And if you have problems with that, okay, that's something to discuss, because we can agree or disagree with how it's modeling it. But we can clearly see that the designers <em>intended </em>to have specificity in how it works.</p><p></p><p>Here, we have the opposite: we do have flavor text, but there's no mention of limitations or specifics in the power's mechanics. Like a lot of 4E powers it's clearly meant to be open-ended so that it can't be preemptively DM-limited in some way like, say, against mindless undead if it were simply an insulting taunt. It's open-ended to give it as much applicability as possible, and you're free to come up with a variety of ways.</p><p></p><p>To me, the problem is that people are looking at 4E with a 3E mindset: 3E something that is built around very specific ideas, limitations, etc. These things can be bent, avoided, and even skipped, but 3E is typically built around specificity in how things work; It is concerned with <em>cause.</em> Meanwhile we have 4E, which doesn't really care as much for how something it is done as much as <em>what </em>it does; it is concerned with <em>effect</em>.</p><p></p><p>Now there's nothing wrong with being more in-sync with 3E (or other, more specific/simulationist RPGs) mindset, but I don't really see that as a flaw of 4E. That feels more like the problem of the player, in the same way someone criticizing using clocks for enemies in BITD instead of hit points is missing the point of the design by trying to fit it into a box it's not meant to fit in. I feel like that's what is going on with CaGI so often: people try to put specificity on it and when they can't, they call it "magic mind control" because in D&D magic tends to be much more open-ended and interpretative when it comes to cause, which is largely missing here.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9225150, member: 6778210"] To be honest, why are we really even entertaining the first type? I mean this earnestly and not in an insulting way: the power itself doesn't mention any sort of specific method that it's using, it's not outlining a specific technique or making mention of any sort of specific in-universe mechanic to work, so why are we trying to [I]find [/I]one? It feels like it is missing the point of 4E's design. To give an example, in PF2E the Demoralize action has a bunch of limitations, largely because it's [I]specifically outlined [/I]what is meant to be happening when you do that. You can do it in other ways, with penalties (or feats that take away those penalties), but the rules outline those limitations very clearly. And if you have problems with that, okay, that's something to discuss, because we can agree or disagree with how it's modeling it. But we can clearly see that the designers [I]intended [/I]to have specificity in how it works. Here, we have the opposite: we do have flavor text, but there's no mention of limitations or specifics in the power's mechanics. Like a lot of 4E powers it's clearly meant to be open-ended so that it can't be preemptively DM-limited in some way like, say, against mindless undead if it were simply an insulting taunt. It's open-ended to give it as much applicability as possible, and you're free to come up with a variety of ways. To me, the problem is that people are looking at 4E with a 3E mindset: 3E something that is built around very specific ideas, limitations, etc. These things can be bent, avoided, and even skipped, but 3E is typically built around specificity in how things work; It is concerned with [I]cause.[/I] Meanwhile we have 4E, which doesn't really care as much for how something it is done as much as [I]what [/I]it does; it is concerned with [I]effect[/I]. Now there's nothing wrong with being more in-sync with 3E (or other, more specific/simulationist RPGs) mindset, but I don't really see that as a flaw of 4E. That feels more like the problem of the player, in the same way someone criticizing using clocks for enemies in BITD instead of hit points is missing the point of the design by trying to fit it into a box it's not meant to fit in. I feel like that's what is going on with CaGI so often: people try to put specificity on it and when they can't, they call it "magic mind control" because in D&D magic tends to be much more open-ended and interpretative when it comes to cause, which is largely missing here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
Top