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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9226413" data-attributes="member: 82106"><p>We ran into a few fights early on that got bogged down, like once the party ran into an Owlbear. The scenario was SUPPOSED to be "Owl bear stalks party in dark cave complex." I had a way to take away their light, and then they were supposed to get into being picked away by hit-and-run owlbear attacks, but the damned fighter just pinned the thing down and someone forced it into a corner and that was that. What was lacking here was dynamism. The terrain was static and as soon as the threat was static, that was the end of fun. I mean, the players actually had a decent time, they had to fight down to the very last HS and most of them were knocked unconscious, it was a nail-biter, but it was less fun than the table run time was worth. I can think of one or two other fights in that campaign that got similarly slow, one against a demon (I forget which type it was), and another against a wyvvern. </p><p></p><p>We had some huge epic fights though, one lasted 2 sessions! That was kind of a running battle and it had a bunch of different objectives mixed in (rescue prisoners, make a new weapon, etc.). Another great one was the runaway carriage, where the PCs were guarding someone and a bad guy jumped on the carriage and it went careening out of control with everyone either inside or clinging to the outside, etc. Classic stage-coach stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9226413, member: 82106"] We ran into a few fights early on that got bogged down, like once the party ran into an Owlbear. The scenario was SUPPOSED to be "Owl bear stalks party in dark cave complex." I had a way to take away their light, and then they were supposed to get into being picked away by hit-and-run owlbear attacks, but the damned fighter just pinned the thing down and someone forced it into a corner and that was that. What was lacking here was dynamism. The terrain was static and as soon as the threat was static, that was the end of fun. I mean, the players actually had a decent time, they had to fight down to the very last HS and most of them were knocked unconscious, it was a nail-biter, but it was less fun than the table run time was worth. I can think of one or two other fights in that campaign that got similarly slow, one against a demon (I forget which type it was), and another against a wyvvern. We had some huge epic fights though, one lasted 2 sessions! That was kind of a running battle and it had a bunch of different objectives mixed in (rescue prisoners, make a new weapon, etc.). Another great one was the runaway carriage, where the PCs were guarding someone and a bad guy jumped on the carriage and it went careening out of control with everyone either inside or clinging to the outside, etc. Classic stage-coach stuff. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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