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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="pemerton" data-source="post: 9226718" data-attributes="member: 42582"><p>As [USER=82106]@AbdulAlhazred[/USER] says, monster/NPC <em>power design</em> got better over time. And the ACs were shaved in a few cases. (Though the DMG from the start warned the GM about the pitfalls of using above-level soldiers, so it's not as if the designers were originally unaware of AC as an issue.)</p><p></p><p>But this idea that there was some large-scale change to hp numbers is just wrong.</p><p></p><p>Another example:</p><p></p><p style="margin-left: 20px">MM Pit Fiend (level 26 elite solider) AC 44, 486 hp, damage of mace 2d10+11 +OG 5</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">MV Pit Fiend (level 26 elite soldier) AC 42, 486 hp, damage of mace 2d19+11 + OG 10</p><p></p><p>Same hp, slight reduction in AC, improved damage.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9226718, member: 42582"] As [USER=82106]@AbdulAlhazred[/USER] says, monster/NPC [I]power design[/I] got better over time. And the ACs were shaved in a few cases. (Though the DMG from the start warned the GM about the pitfalls of using above-level soldiers, so it's not as if the designers were originally unaware of AC as an issue.) But this idea that there was some large-scale change to hp numbers is just wrong. Another example: [indent]MM Pit Fiend (level 26 elite solider) AC 44, 486 hp, damage of mace 2d10+11 +OG 5 MV Pit Fiend (level 26 elite soldier) AC 42, 486 hp, damage of mace 2d19+11 + OG 10[/indent] Same hp, slight reduction in AC, improved damage. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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