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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Campbell" data-source="post: 9226883" data-attributes="member: 16586"><p>I think what is personally frustrating for many of us is that (right or wrong) the market performance of a game released 15 years ago where numerous poor business decisions were made is used as a referendum on design concepts that matter to us without regard to execution and presentation. It's a call to suck it up because we are not worthy of having a game that suits our preferences. Sit down. Shut up. Be happy with what you are given. There is no room in this big tent for you unless you give up on the things you want.</p><p></p><p>Things like tight system math with robust encounter and monster/NPC building, mechanically compelling martial classes, meaningful and binding non-combat features and rules for stuff that is not magic, high level martial classes that feel suitably high level, class design built with synergy and coordination in mind, setting design built with conflict in mind and other features we consider important are treated as if they are already settled matters that are not dependent on execution, presentation and a fluid market that is fundamentally not the market of 2008.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9226883, member: 16586"] I think what is personally frustrating for many of us is that (right or wrong) the market performance of a game released 15 years ago where numerous poor business decisions were made is used as a referendum on design concepts that matter to us without regard to execution and presentation. It's a call to suck it up because we are not worthy of having a game that suits our preferences. Sit down. Shut up. Be happy with what you are given. There is no room in this big tent for you unless you give up on the things you want. Things like tight system math with robust encounter and monster/NPC building, mechanically compelling martial classes, meaningful and binding non-combat features and rules for stuff that is not magic, high level martial classes that feel suitably high level, class design built with synergy and coordination in mind, setting design built with conflict in mind and other features we consider important are treated as if they are already settled matters that are not dependent on execution, presentation and a fluid market that is fundamentally not the market of 2008. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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