Nifft
Penguin Herder
We have the Iconic 4 party to test adventures out.
Now, IMHO, we need an Iconic Challenge Suite to test out classes and/or party combos. Here's my initial proposed set of situations. They're based on tactical concerns more than specific, exact CR concerns, and are driven by available tactics.
1: Goblins!
Terrain: Forest -- trees, brush, clearings
Foes: A hoard of goblins (Specifics: 20% Worg mounted, 30% Rogue snipers, 40% Warriors, 10% Spellcasters (Evil Cleric or Wizard))
Tactics: Mobility, stealth, rush-as-hoard, "aid another" action to help few high-level commanders.
Variants: Kobolds in a trapped dungeon; halfling thieves in an urban slum.
2: Necromancer!
Terrain: Dungeon -- traps, slime, rubble
Foes: One living spellcacster and his many undead minions (Specifics: relatively high-level Evil Wizard or Cleric, many skeletons/zombies, and a few "cool" undead (shadows, ghouls, a morgh or a mummy))
Tactics: Ambush and spellcasting without regard for minions
Variant: Necromancer in a graveyard (above ground), or in a wasteland (desert, bleak mountains, etc.)
3: Dragon!
Terrain: A big cave that's full of tricks & traps
Foes: A dragon & cohorts (Specifics: 1-2 Dragons and some Giants, Magical Beasts, Aberrations or Monstrous Humanoids)
Tactics: All good Dragon tactics, especially including flight.
Variants: In an open field; above a city.
4: Demonologist!
Terrain: A Wizard's Tower (magical traps and summoned minions)
Foes: Summoner + Cohort (Blackguard) + Bound Minions (specifics: 1 high level Wizard/Sorcerer or Evil Cleric, plus many Outsiders, plus some Constructs)
Tactics: Spell-Like Abilities, special attacks, etc.
Obviously, these each reward different skill-sets, and are a better test than simply saying, 'well PC1 could kill PC2', since what PCs mostly do is kill monsters and not each other.
So, I'm looking for terrain/foe combinations that, in as small a unit as possible, reward ALL Core PC choices, and many Core PC party combos.
This suite will be used to settle the age-old "Fighter/PsiWar" debate, and the "Cleric/Druid" debate, and every other debate out there.
So help me, please!
-- N
Now, IMHO, we need an Iconic Challenge Suite to test out classes and/or party combos. Here's my initial proposed set of situations. They're based on tactical concerns more than specific, exact CR concerns, and are driven by available tactics.
1: Goblins!
Terrain: Forest -- trees, brush, clearings
Foes: A hoard of goblins (Specifics: 20% Worg mounted, 30% Rogue snipers, 40% Warriors, 10% Spellcasters (Evil Cleric or Wizard))
Tactics: Mobility, stealth, rush-as-hoard, "aid another" action to help few high-level commanders.
Variants: Kobolds in a trapped dungeon; halfling thieves in an urban slum.
2: Necromancer!
Terrain: Dungeon -- traps, slime, rubble
Foes: One living spellcacster and his many undead minions (Specifics: relatively high-level Evil Wizard or Cleric, many skeletons/zombies, and a few "cool" undead (shadows, ghouls, a morgh or a mummy))
Tactics: Ambush and spellcasting without regard for minions
Variant: Necromancer in a graveyard (above ground), or in a wasteland (desert, bleak mountains, etc.)
3: Dragon!
Terrain: A big cave that's full of tricks & traps
Foes: A dragon & cohorts (Specifics: 1-2 Dragons and some Giants, Magical Beasts, Aberrations or Monstrous Humanoids)
Tactics: All good Dragon tactics, especially including flight.
Variants: In an open field; above a city.
4: Demonologist!
Terrain: A Wizard's Tower (magical traps and summoned minions)
Foes: Summoner + Cohort (Blackguard) + Bound Minions (specifics: 1 high level Wizard/Sorcerer or Evil Cleric, plus many Outsiders, plus some Constructs)
Tactics: Spell-Like Abilities, special attacks, etc.
Obviously, these each reward different skill-sets, and are a better test than simply saying, 'well PC1 could kill PC2', since what PCs mostly do is kill monsters and not each other.
So, I'm looking for terrain/foe combinations that, in as small a unit as possible, reward ALL Core PC choices, and many Core PC party combos.
This suite will be used to settle the age-old "Fighter/PsiWar" debate, and the "Cleric/Druid" debate, and every other debate out there.

So help me, please!
-- N