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<blockquote data-quote="Nifft" data-source="post: 1716422" data-attributes="member: 6562"><p>We have the Iconic 4 party to test adventures out.</p><p></p><p>Now, IMHO, we need an Iconic Challenge Suite to test out classes and/or party combos. Here's my initial proposed set of situations. They're based on tactical concerns more than specific, exact CR concerns, and are driven by available tactics.</p><p></p><p><strong>1: Goblins!</strong></p><p>Terrain: Forest -- trees, brush, clearings</p><p>Foes: A hoard of goblins (Specifics: 20% Worg mounted, 30% Rogue snipers, 40% Warriors, 10% Spellcasters (Evil Cleric or Wizard))</p><p>Tactics: Mobility, stealth, rush-as-hoard, "aid another" action to help few high-level commanders.</p><p>Variants: Kobolds in a trapped dungeon; halfling thieves in an urban slum.</p><p></p><p><strong>2: Necromancer!</strong></p><p>Terrain: Dungeon -- traps, slime, rubble</p><p>Foes: One living spellcacster and his many undead minions (Specifics: relatively high-level Evil Wizard or Cleric, many skeletons/zombies, and a few "cool" undead (shadows, ghouls, a morgh or a mummy))</p><p>Tactics: Ambush and spellcasting without regard for minions</p><p>Variant: Necromancer in a graveyard (above ground), or in a wasteland (desert, bleak mountains, etc.)</p><p></p><p><strong>3: Dragon!</strong></p><p>Terrain: A big cave that's full of tricks & traps</p><p>Foes: A dragon & cohorts (Specifics: 1-2 Dragons and some Giants, Magical Beasts, Aberrations or Monstrous Humanoids)</p><p>Tactics: All good Dragon tactics, especially including flight.</p><p>Variants: In an open field; above a city.</p><p></p><p><strong>4: Demonologist!</strong></p><p>Terrain: A Wizard's Tower (magical traps and summoned minions)</p><p>Foes: Summoner + Cohort (Blackguard) + Bound Minions (specifics: 1 high level Wizard/Sorcerer or Evil Cleric, plus many Outsiders, plus some Constructs)</p><p>Tactics: Spell-Like Abilities, special attacks, etc.</p><p></p><p></p><p>Obviously, these each reward different skill-sets, and are a better test than simply saying, 'well PC1 could kill PC2', since what PCs mostly do is kill monsters and not each other.</p><p></p><p>So, I'm looking for terrain/foe combinations that, in as small a unit as possible, reward ALL Core PC choices, and many Core PC party combos.</p><p></p><p>This suite will be used to settle the age-old "Fighter/PsiWar" debate, and the "Cleric/Druid" debate, and every other debate out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So help me, please!</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1716422, member: 6562"] We have the Iconic 4 party to test adventures out. Now, IMHO, we need an Iconic Challenge Suite to test out classes and/or party combos. Here's my initial proposed set of situations. They're based on tactical concerns more than specific, exact CR concerns, and are driven by available tactics. [b]1: Goblins![/b] Terrain: Forest -- trees, brush, clearings Foes: A hoard of goblins (Specifics: 20% Worg mounted, 30% Rogue snipers, 40% Warriors, 10% Spellcasters (Evil Cleric or Wizard)) Tactics: Mobility, stealth, rush-as-hoard, "aid another" action to help few high-level commanders. Variants: Kobolds in a trapped dungeon; halfling thieves in an urban slum. [b]2: Necromancer![/b] Terrain: Dungeon -- traps, slime, rubble Foes: One living spellcacster and his many undead minions (Specifics: relatively high-level Evil Wizard or Cleric, many skeletons/zombies, and a few "cool" undead (shadows, ghouls, a morgh or a mummy)) Tactics: Ambush and spellcasting without regard for minions Variant: Necromancer in a graveyard (above ground), or in a wasteland (desert, bleak mountains, etc.) [b]3: Dragon![/b] Terrain: A big cave that's full of tricks & traps Foes: A dragon & cohorts (Specifics: 1-2 Dragons and some Giants, Magical Beasts, Aberrations or Monstrous Humanoids) Tactics: All good Dragon tactics, especially including flight. Variants: In an open field; above a city. [b]4: Demonologist![/b] Terrain: A Wizard's Tower (magical traps and summoned minions) Foes: Summoner + Cohort (Blackguard) + Bound Minions (specifics: 1 high level Wizard/Sorcerer or Evil Cleric, plus many Outsiders, plus some Constructs) Tactics: Spell-Like Abilities, special attacks, etc. Obviously, these each reward different skill-sets, and are a better test than simply saying, 'well PC1 could kill PC2', since what PCs mostly do is kill monsters and not each other. So, I'm looking for terrain/foe combinations that, in as small a unit as possible, reward ALL Core PC choices, and many Core PC party combos. This suite will be used to settle the age-old "Fighter/PsiWar" debate, and the "Cleric/Druid" debate, and every other debate out there. ;) So help me, please! -- N [/QUOTE]
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